I would like to try Hillfolk (or some other instance of Robin D. Laws' DramaSystem) with some players, as one particular example of what present-day role-playing games can be like.
I have about three hours of session time for this. Total. I am fully aware Hillfolk is not designed for single-session play. There is some description in the book (under Hacks) explaining how to run it in a convention or other single-session setting, and that is precisely what I want to plan for.
I feel like I lack experienced in dramatic – as opposed to procedural – scene-based GMing myself. If it goes well, the setup should make me able to help work out dramatic tension, but I feel I could do a lot better at framing and ending scenes.
The players come from experience with traditional RPGs. (They are interested in broadening their view. They may not know fully what they are getting into, but there'll be some time to warm up to less traditional RPGs before juping fully into this type of game.)
How do I prepare myself for running a DramaSystem game, and how do I get players to kickstart creating characters with interesting emotional needs and poles and to frame dramatic scenes, given that I don't yet have experience what makes them good myself?