29
\$\begingroup\$

My character was unaware of a group of bandits, but my character cannot be surprised (I have a Weapon of warning) but the rest of my group is out of the range of my weapon of warning, do I get to take my turn even when the rest of my party was surprised? Do I take my turn before the attack of the enemy if my initiative is high enough? Please help.

\$\endgroup\$
1

4 Answers 4

49
\$\begingroup\$

You take your turn and can act as normal

The Weapon of Warning (DMG, p. 213) states:

[...] you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. [...]

You have stated that your companions were all outside of the range for this effect, however that does not prevent it from working on you. From the rules for Surprise we have:

If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take reaction until that turn ends. A member of the group can be surprised even if the other members aren't.

It is important to note that surprised creatures still roll initiative and have turns in the initiative order, they simply cannot act on their first turn. Since you can't be surprised you are free to act as normal on your first turn. If you manage to roll higher initiative than your enemy you can indeed attack before them, this is exactly what this item was designed to do.

\$\endgroup\$
16
\$\begingroup\$

Your group is surprised, you aren't

Combat works like this:

COMBAT STEP-BY-STEP

  1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.

  2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching order or their stated positions in the room or other location, the DM figures out where the adversaries are--how far away and in what direction.

  3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.

  4. Take turns. Each participant in the battle takes a turn in initiative order.

  5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.

For your situation:

  1. The bandits are not surprised, you are not surprised, your party members are surprised.

  2. We'll take this as read.

  3. Everyone (surprised or not) rolls initiative in the normal way. This will set up the turn order, some surprised people may roll higher than non-surprised people - this is fine.

  4. Take turns. Starting at the top of the initiative, each character takes their turn. "If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends." In effect, a surprised person "loses" a turn.

  5. Begin the next round - surprise is no longer relevant.

\$\endgroup\$
1
\$\begingroup\$

The way that surprise works in D&D 5e is that if you are surprised, you take no action (or movement, bonus action, etc.) on your first turn in combat. You also cannot take any reactions before your first turn ends. You still roll initiative at the start of combat, before any actions have been taken, as normal.

So in short, yes, you take your turn before the enemies do if your initiative is high enough. Also yes, this can create some narrative incongruities if you think about it in the most naïve way. If you want to justify this, there are a few ways you can try to go about it. One simple way would be to say that the character spots/notices the attackers the instance they launch their surprise attack, and is able to react quickly enough to get into action before they are able to do anything effective.

\$\endgroup\$
6
  • \$\begingroup\$ This answer doesn't seem to account for the whole "character cannot be surprised" aspect of the question. \$\endgroup\$
    – 8bittree
    Commented Jun 21, 2019 at 18:41
  • \$\begingroup\$ On the contrary, mine is the only answer which does deal with that aspect. The entire second paragraph deals with that issue and the narrative incongruities it can cause, while the two more highly-voted answers just ignore it. \$\endgroup\$
    – Jim Cullen
    Commented Jun 23, 2019 at 8:03
  • 1
    \$\begingroup\$ Maybe you should consider rewriting your second paragraph then, because it comes across as just talking about what happens when a surprised character rolls higher on initiative than a non-surprised character. And, contrary to your claim, the higher voted answers do in fact correctly point out what happens when a character cannot be surprised. \$\endgroup\$
    – 8bittree
    Commented Jun 24, 2019 at 14:59
  • \$\begingroup\$ "contrary to your claim, the higher voted answers do in fact correctly point out what happens when a character cannot be surprised" Not really. It points out the mechanics, but simply reading the rules of surprise does that. It doesn't address the more pertinent question of how to justify this within the fiction of the world. \$\endgroup\$
    – Jim Cullen
    Commented Jun 24, 2019 at 22:47
  • 1
    \$\begingroup\$ ‘ "...do I get to take my turn even when the rest of my party was surprised? Do I take my turn before the attack of the enemy if my initiative is high enough?" Ignoring that is a failure to answer the question’ did you miss the bit where it says ‘ yes, you take your turn before the enemies do if your initiative is high enough‘? \$\endgroup\$
    – Jim Cullen
    Commented Oct 22, 2019 at 5:14
-1
\$\begingroup\$

The other answers are correct, but there is more to add. If you're coming from other systems, including earlier editions of D&D, you (or your DM) might be used to the "surprise round." 5e doesn't have this concept. Instead, "surprised" is effectively a condition, somewhat like being stunned, that prevents affected creatures from moving or taking actions. If something prevents you from being surprised, you will never suffer this condition and can act normally.

On a related note, a surprised creature unlocks its reaction when its turn in the initiative happens, meaning it can still sometimes do something during the first round.

\$\endgroup\$
4
  • 1
    \$\begingroup\$ While useful information, it doesn't actually answer the question. I suggest editing the post to include an actual answer to the question. \$\endgroup\$ Commented Jun 21, 2019 at 10:48
  • 1
    \$\begingroup\$ Not true. the answer to the question is at the end of the first paragraph: "you will never suffer this condition and can act normally." \$\endgroup\$ Commented Jun 21, 2019 at 10:49
  • \$\begingroup\$ Ah, I did miss that. Could certainly do with some explanation as to why that's true though. And I think it's slightly misleading to say that "you will never suffer this condition". \$\endgroup\$ Commented Jun 21, 2019 at 12:04
  • 2
    \$\begingroup\$ You could also improve this by adding the rules support and citations. While you may be correct, you still need to prove it :) \$\endgroup\$
    – NotArch
    Commented Jun 21, 2019 at 12:36

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .