I've got a good handle on most of the rules in Three Sixteen: Carnage Amongst the Stars. I've run a few games with it (a while ago). There's something that leaves me absolutely stumped, though, in a way that kinda impedes successfully doing a full campaign: the vehicle rules (pages 82-83 of the rulebook).
Drop Pods are pretty simple and obvious: you get a free Ambush and that's all they do; try not to lose that encounter or you'll have to re-buy the Pods.
The other two, though -- I just don't understand. They seem rather vague compared to the rest of the book.
How does the dropship actually work, in general?
Based on parsing the rules text, I made this chart:
Vehicle | APC | Drop Ship |
---|---|---|
Min. Rank | Captain | Major |
Change range | Automatically every turn | ??? |
Damage | d6 (driver's NFA) | d10 (commander's NFA) |
Health | 1 hit cripples, 2 hits destroy | 1 hit cripples, 2 hits destroy |
Crew | Immune to kills while undamaged | Extra armour tick while inside |
When killed | 1 kill to all inside | ??? |
When abandoned | Aliens ignore it | ??? |
The "???" represent omissions, as far as I can tell. I'd assume "same as the APC," but the order of presentation in the book is Drop Ship, Drop Pods, then APC. What happens when the dropship is killed? And, for that matter, can it actually move? Is it flying around the battlefield raining down death from above or sitting on the ground like a mini-fortress?
Do repairing and disembarking involve any rolls?
If the APC takes a kill then it is Crippled (but can be repaired between encounters). When Crippled the driver and Troopers inside usually disembark. If abandoned like this the APC is not targeted any further by the aliens and can be rescued at the end of the encounter as long as the PCs win the fight.
...
Obviously, everyone inside the APC is at the same range. Anyone can choose to leave the APC on their turn, and they are placed at the range that the APC is at when they exit the vehicle.
Is "choosing to leave" the APC like changing range, or a freebie action?
Does "usually disembark" mean that the PCs get to exit immediately when the vehicle is damage, or just that it's a good idea to do so next time you could?
Is the vehicle automatically repaired between encounters?
Why would you choose a Drop Ship over an APC?
It seems to me like "immune to kills while undamaged" is just straight-up better than "one extra Armour box" -- essentially the team is totally shielded from damage as long as the driver rolls well; it's like the "cancel your own success" ability but your team still gets to kill aliens. Am I wrong about this?
Can you combine vehicles?
Can you put an APC inside Drop Pods or a Drop Ship, for instance? What happens when you do?