Skip to main content
24 events
when toggle format what by license comment
Apr 9, 2012 at 14:17 answer added SteveC timeline score: 3
Mar 23, 2012 at 4:05 comment added Snowbody Of course, if they stabilize the PC with a DC 15 heal, and win the combat, all they have to do is wait 5 minutes and then the 2nd wind recharges, then they can wake the PC up with a DC 10 heal to trigger the second wind.
Aug 17, 2011 at 1:10 answer added corsiKa timeline score: 3
Aug 8, 2011 at 16:25 comment added user2015 I would say that your party would be better served through discretion and picking their battles than trying to bring with them the monthy output of the local potion shop. While I am not against MC'ing a healer it nets you 3.5 chars as neither of the characters played by the MCer will be nearly as effective as if they are playing only one. It can be done we played a campaign where we had 2 players we played a Their and a fighter/mage, We chose our battles, avoided combat when we could, and used traps and corridors to our advantage to contain the monsters.
Aug 5, 2011 at 20:47 comment added Sam Hoice @DForck42 My understanding of death saves is that if you succeed, you are stable but unconscious (at 0hp), and if you crit, you can spend a healing surge and come back. Of course, three fails and you die.
Aug 5, 2011 at 20:45 comment added Sam Hoice @Chad, I understand the sentiment. However, in a party of three one role will always go uncovered. They have a defender, a striker, and a controller. While you could argue that the leader is more important, its probably more important that each player gets to play a character they enjoy... I think as the level I will encourage them to multiclass one character to cover part of that role.
Aug 5, 2011 at 20:45 comment added DForck42 hmm, i'm going to have to read the rules agian, because we always played that if you can get a 10 or higher target player can spend a healing surge (which is an auto for clerics pretty much).
Aug 5, 2011 at 20:40 comment added user2015 I do not mean to sound cruel but... Maybe if you let one die off they will decide to take a healer next time. You are trying to save a party that broke a basic rule of adventuring. Ill bet you dont kill off partymembers that decide to wander off alone in a dungeon either.
Aug 5, 2011 at 20:38 vote accept Sam Hoice
Aug 5, 2011 at 20:38 vote accept Sam Hoice
Aug 5, 2011 at 20:38
Aug 5, 2011 at 20:37 history edited Sam Hoice CC BY-SA 3.0
Added unconscious back into the actual question for clarity. Left edits to the body.
Aug 5, 2011 at 20:27 comment added Sam Hoice @dpatchery Actually, if you're dying, you can spend a healing surge on a crit on the save. If you're unconscious but not dying (after a successful heal check), THEN you're out of options.
Aug 5, 2011 at 20:27 comment added Sam Hoice @DForck42 What I read is that you can spend your second wind, but if you've already spent it, it doesn't help.
Aug 5, 2011 at 13:48 comment added DForck42 i htink you can use first aid to allow a player to spend a healing surge, but i'll have to look in the books to make sure.
Aug 5, 2011 at 13:20 answer added wax eagle timeline score: 13
Aug 5, 2011 at 12:01 comment added dpatchery I edited the question to use "dying" instead of "unconscious". The conditions do commonly go hand-in-hand, but you can be unconscious and not dying. In that case the rules you are asking about wouldn't apply.
Aug 5, 2011 at 12:00 history edited dpatchery CC BY-SA 3.0
Reworded to use dying instead of unconscious
Aug 5, 2011 at 11:17 answer added dpatchery timeline score: 14
Aug 5, 2011 at 6:29 answer added Brian Ballsun-Stanton timeline score: 3
Aug 5, 2011 at 3:18 answer added Ichoran timeline score: 0
Aug 5, 2011 at 2:45 answer added user179700 timeline score: 6
Aug 5, 2011 at 2:28 history tweeted twitter.com/#!/StackRPG/status/99305670565822464
Aug 4, 2011 at 23:52 comment added Sam Hoice Note: rpg.stackexchange.com/questions/3717/…
Aug 4, 2011 at 23:51 history asked Sam Hoice CC BY-SA 3.0