Timeline for How can a party with no healers return a character from the unconscious/dying condition?
Current License: CC BY-SA 3.0
6 events
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Aug 5, 2011 at 20:50 | comment | added | Sam Hoice | And I agree with your last statement, the main concern is that a player downed early in combat doesn't get stuck with no actions until the end. Maybe I'll let the idle player play some monsters against his friends... | |
Aug 5, 2011 at 20:29 | comment | added | Sam Hoice | Actually, my intent was that spending 2 standard actions was a pretty good penalty. :) Once they get up, the penalty is probably sufficient that they only have 1 surge worth of hp... | |
Aug 5, 2011 at 3:31 | history | edited | user179700 | CC BY-SA 3.0 |
added addition penalties from conversation with sam.
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Aug 5, 2011 at 3:25 | comment | added | user179700 | I think so. You don’t want to entirely remove all of the penalties. If you want to encourage magical healing you could have some lasting negative effect (slightly more likely to miss, chance of getting dizzy, vomiting, etc.). I think I’ll update my answer with this. | |
Aug 5, 2011 at 3:22 | comment | added | Sam Hoice | This is kinda what I was thinking. Maybe a heal check to stabilize, then another heal check to wake them on a subsequent turn? Two standard actions is a lot in a party of 3... | |
Aug 5, 2011 at 2:45 | history | answered | user179700 | CC BY-SA 3.0 |