Timeline for How impactful would it be if I were to make saving throws "round up", unlike other stats?
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Jul 6, 2018 at 6:50 | answer | added | NathanS | timeline score: 1 | |
Jul 6, 2018 at 2:37 | history | edited | V2Blast | CC BY-SA 4.0 |
added example for clarity
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Jul 6, 2018 at 2:36 | comment | added | V2Blast | I edited in an example to make it clear what you're proposing; feel free to revert it or edit it if you'd like. | |
Jul 6, 2018 at 1:39 | history | edited | Slagmoth | CC BY-SA 4.0 |
edited title
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Jul 5, 2018 at 22:38 | review | Close votes | |||
Jul 5, 2018 at 23:46 | |||||
Jul 5, 2018 at 22:30 | vote | accept | Man_Over_Game | ||
Jul 5, 2018 at 22:29 | history | edited | Man_Over_Game | CC BY-SA 4.0 |
deleted 2 characters in body
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Jul 5, 2018 at 22:13 | answer | added | Pyrotechnical | timeline score: 6 | |
Jul 5, 2018 at 22:12 | comment | added | Man_Over_Game | Even numbers would give value in terms of skills and attacks, odd numbers would give value to saving throws. That way, you feel less wasteful when you spend a single attribute point. Or that's the intent. | |
Jul 5, 2018 at 22:10 | comment | added | Blake Steel | @DanielZastoupil wouldn't that create the staircase problem on the even numbers then? Where now 14 is no better than 13? | |
Jul 5, 2018 at 22:01 | comment | added | Man_Over_Game | That is what I am suggesting. Other skills and attacks would function as normal. A 13 would mean +2 for the saving throw, +1 for the relevant skill/attack. | |
Jul 5, 2018 at 21:58 | comment | added | Pyrotechnical | I'm unclear what you're asking. Are you suggesting that if a character had a score of 13 in an ability score, that would provide them a +2 modifier instead of a +1? Would other skills that key off ability scores still function the same? | |
Jul 5, 2018 at 21:58 | review | First posts | |||
Jul 5, 2018 at 22:06 | |||||
Jul 5, 2018 at 21:54 | history | asked | Man_Over_Game | CC BY-SA 4.0 |