Timeline for How impactful would it be if I were to make saving throws "round up", unlike other stats?
Current License: CC BY-SA 4.0
4 events
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Jul 6, 2018 at 7:43 | comment | added | András | I upvoted, but the part about non-variant humans doesn't make much sense. If I optimize, my values are even after I add racial modifiers. I guess no one optimizes first, and then just slaps a race on it. | |
Jul 5, 2018 at 22:30 | vote | accept | Man_Over_Game | ||
Jul 5, 2018 at 22:15 | comment | added | Man_Over_Game | Thank you for the response, that's what I figured. A difficult question then: Between modifying skills, attacks/spells, saving throws, and HP, where is that "razor's edge" of having it be fairly balanced both ways? What I mean is, if it was set to increase just skills and saving throws to follow this rule, but not attacks/HP/spells, would you say that it's fairly balanced to have even/odd, or does that tip the balance too far, or cause too much confusion? | |
Jul 5, 2018 at 22:13 | history | answered | Pyrotechnical | CC BY-SA 4.0 |