In my question Do external, non-innate methods exist in Faerûn circa 1489 DR to situationally alter the efficacy of spellcasting?, I attempted to ask about in-universe phenomena that affect spellcasting in a particular D&D setting. Admittedly, the question is complicated and was difficult to write with precision.
Some of those in-universe phenomena might be magic items, which tend to be generic in D&D: they mostly appear as mechanical bits in setting-agnostic books (e.g., the Dungeon Master's Guide) and then are presumed to exist in a given setting unless some setting-specific product says otherwise. I was interested in magic items only to the extent they figure into the setting's lore, and not merely as generic bits of game mechanics. To signal that, I used the lore tag.
Was I right to do so?
What is the lore tag supposed to communicate, exactly? What is "lore"?
Imagine a generic magic item, the +1 spellwidget, published in a setting-agnostic book. If Joe NPC carries a +1 spellwidget in a later Forgotten Realms adventure, does the +1 spellwidget ipso facto become Forgotten Realms lore? Or maybe the +1 spellwidget is part of Forgotten Realms lore simply by force of presumption so long as no Forgotten Realms product says otherwise?
In short, is it correct to use the lore tag to focus the reader's attention on magic items, or aspects of a magic item, that engage the setting per se, rather than on the purely mechanical bits?