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1 vote
2 answers
556 views

How can I jump to the start/end of a function in x64dbg?

I'm currently debugging a program using x64dbg, and I'm wondering how to quickly jump to the start or end (prologue/epilogue) of a function while I'm in the middle of it. I couldn't find this ...
MendelG's user avatar
  • 85
0 votes
1 answer
747 views

How do I find a function and find out what it does using reverse engineering?

I am attempting to find a function in a specific game. Is there any way that, using the assembly code I get from decompiling the game in either IDA or x64dbg, I can locate a function I am specifically ...
CoolNite's user avatar
0 votes
1 answer
2k views

How to view the functions of a loaded library in x64dbg

I am working on a packed file with UPX. In one of the lines it calls to the value of the address 0xF5222C which is: 0x778057c0. The debugger auto-completes it to kernel32.LoadLibraryA. Where can I ...
E235's user avatar
  • 583
1 vote
1 answer
320 views

'local call from' in x64dbg

In OllyDbg there was a thing called "local call from xxx,xxx,xxx,xxx ... " which helps me know from where a function is being called in the entire module. Does such a feature exist in x64dbg as well?
zerocool's user avatar
  • 163
5 votes
2 answers
10k views

Tracing function calls in x64dbg

I'm new with x64dbg and want to know if there is any way to get the trace of a functions inside a module? I've used trace over option, but basically it just traces all the insturctions but doesn't "...
Ojs's user avatar
  • 203