Once upon a time, a little user named Solvilocks tramped into the woods and happened on a house with three puzzles cooling on the windowsill and nobody home.
The first puzzle was much too hard. “Ow!”
The second puzzle simply seemed too easy. Sneer.
This puzzle might turn out just right.
Your name to begin
said the puzzle.
Little Solvilocks
, typed little Solvilocks, and thought:
(Too easy too?)
17 chars too many
?
(Really?)
16 chars too many
really?!
15 chars too many
?
14 chars too many
this
13 chars too many
is
12 chars too many
silly
11 chars too many
?
10 chars too many
or
9 chars too many
wha?
8 chars too many
?
7 chars too many
?
6 chars too many
or
Just right
just right?
(I hope, I hope, I hope.)
5 chars too many
just?!
4 chars too many
!
3 chars too many
-???
(Is this what it wants?)
2 chars too many
or
1 char too many
why you...
??
[ = blank ]
???
[ = blank ]
0 chars remaining
or
1 char remaining
?????
No chars remaining
??????????
2 chars remaining
-
3 chars remaining
must
4 chars remaining
stop
5 chars remaining
typing
6 chars remaining
compulsively
7 chars remaining
rrrrrrrr
8 chars remaining
ohhhhh
(Hmmmmm;) (mmmmmm.)
9 chars remaining
(Whew!)
[
= empty entry ]
What would the puzzle say next?
(And why did it say everything else?)
All relevant information is only in what the puzzle said.
Everything else includes just one weak hint
and a red herring.
` `
or``
? $\endgroup$\`\`
. $\endgroup$``
\`\`
mysteries solved already, boboquack, thank you! $\endgroup$17 chars too many
type messages produced as a response to what Little Solvilocks answered on the previous line (i.e. a question/answer --> new question interactive situation)? Or did all the messages exist at the start (e.g. on a piece of paper) and Little Solvilocks just answered each one? $\endgroup$