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Hints can be a valuable part of a good puzzle, but there are many examples on site where improper use of so-called 'hints' really degrades quality of the individual puzzle or the site as a whole.

The purpose of this meta-site post is to collect (and vote upon) general advise of how to use - and how to not use - hints in a puzzle.

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    $\begingroup$ I think you've done what's needed. Now we can just link to this post every time someone starts "over-hinting". :P $\endgroup$ Commented Jun 15, 2016 at 21:18
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    $\begingroup$ The only thing I disagree with is, "If your puzzle is good then it will need time to be solved." There can be good, simple puzzles that are solved very quickly (especially by the astounding minds that make up the users of Puzzling.SE). $\endgroup$ Commented Jun 15, 2016 at 21:20
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    $\begingroup$ @GentlePurpleRain I have a list of what I believe hints are and shouldn't be, but I wonder if we should also have a policy, like f.e. "Hints must not be added within a 24hrs time-frame after posting a puzzle" etc. type of thing. $\endgroup$
    – BmyGuest
    Commented Jun 15, 2016 at 21:21
  • $\begingroup$ @GentlePurpleRain Those puzzles (which are quickly solved) usually don't get hints applied after the solution, so they are not part of the discussed puzzles here ;c) $\endgroup$
    – BmyGuest
    Commented Jun 15, 2016 at 21:21
  • $\begingroup$ In my experience, policy is not the way to go. Use your downvotes and get people on board with commenting about it, and the problem will go away. I don't think there's a need for a policy, and I don't think it will really help much. $\endgroup$ Commented Jun 15, 2016 at 21:25
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    $\begingroup$ @GentlePurpleRain Yeah, I just wish I would have a DV-joker. It sometimes feels like fighting windmills. It's the "hint-gamers" I m most annoyed with. $\endgroup$
    – BmyGuest
    Commented Jun 15, 2016 at 21:29
  • $\begingroup$ Was going to add a link to "Finding the fine line between too-easy and too-hard puzzles" from a year ago, which contains a thoughtful discussion of hints, but saw that the main participants there have already taken the opportunity to be heard in the present tense here. $\endgroup$
    – humn
    Commented Jun 15, 2016 at 22:03
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    $\begingroup$ I agree with everything you've said, and as @GentlePurpleRain suggests, I think you've already provided the necessary guidelines. I'd suggest you edit your question to be "How/when should hints be provided for a puzzle?" and then take your guidelines and make them an answer (and re-tag the question appropriately). $\endgroup$
    – Alconja
    Commented Jun 16, 2016 at 1:22
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    $\begingroup$ Why have you not mentioned the "Hint, but basically the answer" ? $\endgroup$
    – Fabich
    Commented Jun 16, 2016 at 8:58
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    $\begingroup$ @BmyGuest It's just a joke/meme $\endgroup$
    – Fabich
    Commented Jun 16, 2016 at 9:26
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    $\begingroup$ Update looks good BmyGuest. @Emrakul - maybe delete all these comments now? (Do @ notifications work when the recipient isn't in the thread?) ...and maybe tag faq? $\endgroup$
    – Alconja
    Commented Jun 16, 2016 at 22:04
  • $\begingroup$ (Casual comment, at best a nonsuggestion:) This FAQ is secretly titled "when should I not add hints to my puzzle?" $\endgroup$
    – humn
    Commented Jun 18, 2016 at 20:16
  • $\begingroup$ Warning to voters: if you upvote all the answers here in quick succession, your votes are likely to be reversed by the serial voting algorithm, since they were all posted by the same user. (Also, note to self: come back and upvote more of them later.) $\endgroup$ Commented Oct 6, 2016 at 22:43

6 Answers 6

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  • Hints should be supplementary

    A person should be able to solve a puzzle completely without ever referring to them.

If your puzzle needs a hint to be solvable, it is not a hint but an integral part of the puzzle! Don't call it a hint. Add the information to your main puzzle.

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  • Hints are not for making a puzzle interactive

    Never-ever use hints to create an 'interactive game'!

Do not post a puzzle with the intention of adding hints as parts of the puzzle are solved. Instead, structure your puzzle in a way that all the information can be given up front. Although playing 'games' with other users can be fun, puzzling.SE is not the place (there are chats and forums for this). Don't be surprised if an interactive puzzle get downvoted or closed, regardless of how "good" the puzzle is.

Content on PuzzlingSE (and SE in general) is meant to last.

Imagine yourself coming across your post in two years time. Just the question. What would you think about it? Would you like how it is presented and what it contains? Only if both answers are YES have you managed to produce on-topic-content for the site.

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  • Hints are not 'patches'

    If your puzzle is 'broken': Edit your post and fix the problem, but don't add hints!

When creating a puzzle, one can easily make a mistake or realize at a later point that not enough information was given. This is okay. We are all learning here.

When you want to improve your puzzle, do so in a way which makes the complete posting look good and complete to a new user. Edits don't have to be cumulative and you don't need to keep obsolete text in the post - that's what accessing the "edit" page is for.

If some people have already given answers which become invalidated by your edit, you may want to add some comments to their answers indicating that you have changed things.

Additionally, you can also keep a log of changes you've added after initial posting (example).

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  • Hints should be spoiler-tagged

    Prevent 'accidental' reading of hints by putting them in spoiler tags.

(Some help with formatting spoiler tags can be found here)

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  • Hints are (often) not needed

    This may sound surprising to you, but puzzles are generally better without hints.

Many hints are added because the OP is impatiently waiting for some response and deems the lack of immediate responses be caused by 'difficulty' of the puzzle. That's wrong. There are many reasons why a puzzle may not receive immediate feedback, and one of them can simply be that it is indeed a very good puzzle! People want to work on it and then present the complete solution.

Give your puzzle time to have some impact

Few things are as annoying as puzzles getting hint after hint within hours (if not minutes!) from their posting. Don't add a hint before you get some request for one by multiple users. If your puzzle is good then it will need time to be solved, and people not always post their work until it is finished. Don't ruin their fun and your puzzle by "over-hinting" it until a crash-test-dummy could solve it!

Just imagine you're solving a puzzle, have spent a couple of your hours on it and feel really proud to have cracked it. Now you want to nicely summarize it as an answer post just to realize that dozens of answers are already there, because the crucial thing of the puzzle has been spelled out in red letters in a "hint". How frustrating would this be?

Also think worldwide: It takes ~24hrs to have 'all regular users' spot your puzzle, simply because they are distributed over all time zones. Also not all weekdays show the same amount of activity, so maybe it takes a couple of days before all potential puzzlers have even seen you puzzle.

Rule of thumb

It is possibly a good idea to wait 'at least 1 day' before adding any hint. Better still: Don't add anything until you've received comments that the puzzle is 'too hard' and ideas would be welcome. Some very good puzzles remained "silent" for months, but people were working on it! If you're not sure, rather post a comment asking "Should I add hints?" before adding them.

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  • Hints are no means of pushing a puzzle

    Don't edit in hints just to push a puzzle up the activity list.

We all know that your puzzle is great and requires attention, but pushing it in our face by 'activating' a puzzle again and again with little edits in form of hints is impolite, annoying and not helpful.

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    $\begingroup$ Let it wither and die? Such a shame. $\endgroup$
    – Chowzen
    Commented Jun 19, 2016 at 4:04

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