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7 votes
3 answers
2k views

Using 2D position, velocity, and mass to determine the parametric position equations for an orbiting body

I have a gravity-related question. I am programming an orbit simulator. I have everything up and running, but I would like to render the smaller body's orbital path (the larger body is fixed). To do ...
Conner Ruhl's user avatar
14 votes
2 answers
2k views

$N$-body simulation in General Relativity

How would one perform an $N$-body simulation in General Relativity (GR) for something like galaxy formation or galactic dynamics? Suppose one wants to simulate the rotation curve $v(r)$ for galaxies ...
Marton Trencseni's user avatar
15 votes
3 answers
885 views

Are there models/simulations of antigravitational antimatter-galaxies?

In the comments to another question's answer, I started wondering: Assuming antimatter possessed negative gravitational mass§ (which is not proven impossible to date, though deemed unlikely though ...
Tobias Kienzler's user avatar
10 votes
1 answer
698 views

Why doesn't my particle simulation end in a flat disc?

I've made a 3d particle simulator where particles are attracted to each other by the inverse of the square radius. The purpose of my experiment is to see if this alone would create a flat disk (like ...
bofjas's user avatar
  • 243
5 votes
1 answer
161 views

Identify binary stars in nbody simulation

I'm doing a nbody simulation, and I'm interested in the formation of binary systems in the temporal evolution. I can identify them by eye, but I don't know an algoritmic criteria that can say me if ...
RedPointyJackson's user avatar
2 votes
1 answer
2k views

Simulating Gravity in 3D Game?

Alright, I am writing a space simulator for a 3D game and I would like to implement gravity of objects into it. Is there a nice way to find a velocity vector which can be added to my engine output ...
Joseph Roberts's user avatar
1 vote
3 answers
2k views

Why does my gravity simulation do this? [closed]

For a school project i created a simple 2D gravity sim in Matlab using the simplest possible method. There are 2 nested loops so that the total force and acceleration of every object can be calculated....
ultraking x2's user avatar