I'm at the beginning of some research involving the simulation of space-debris cascades. I understand the various different forces and perturbations that I'm going to be required to account for to propagate these objects through space.
However, I have no idea how to go about modelling such high-speed collisions.
I've seen approaches for collisions on a planetary scale that assume the two objects are merely made up of many particles interacting purely gravitationally, indicating that frictional forces are somewhat negligible in such a scenario. However, given the objects that I'd be working with are on the order of 10-10000kgs, I don't think that's a viable approach.
There are many papers that seem to gloss over this part of their research, so I assume there's some reasonably standard approach to this, I just can't seem to find it...
So, what approaches are there for modelling the outcome of two objects destructively colliding at tens of kilometres per second?
Ideally, I want to be able to specify the mass, shape, and velocity of the input objects, and then get a list of the mass, shape, and velocity of the resulting debris.
Note: I'm not looking for you to give me an exact algorithm, that would be way too much work. More to suggest viable approaches on which I can build (similar to the example I've given), and maybe what the limitations of each approach are.