If I and a friend found ourselves in a world described by spherical geometry (as simulated in this linked video https://youtu.be/yY9GAyJtuJ0 ) how would the kinematics equations need to be augmented to describe the path and motion of a ball we tossed between us?
One thing in particular is that I'm not sure how to account for the fact that in this 3D spherical space the shortest distance between two points isn't necessarily a straight line.
I am trying to write code needed to describe these types of projectile motion in non-euclidean spaces but can't find any straightforward examples or direction elsewhere online.
(For context, I am a chemist by training and hobby programmer. I have a good amount of experience with physics and math but they haven't been the focus of my education nor work experiences thus far)