1st MCreator 2024.2 snapshot - Many improvements

Published by Klemen on
1st MCreator 2024.2 snapshot - Improvements and fixes

The first snapshot of the second MCreator release of the year is here. It includes many bug fixes, new features, and also performance improvements, so make sure to check it out!

Snapshot changelog

This is a full changelog of this snapshot with more notable changes highlighted with bold text.

  • Updated bundled Java to version OpenJDK 21.0.3
  • Updated NeoForge for 1.20.4 to 20.4.234
  • Updated Minecraft Forge for 1.20.1 to 47.3.0
  • Made some minor UI improvements across the interface
  • Significantly improved performance of Blockly editor
  • Improved performance of code generator in some cases
  • Improved mod element and folder dragging in the workspace panel
  • Added a new user code block at the bottom of mods.toml file
  • Added support for passing custom values to dependencies when calling another procedure from a procedure
  • Custom tool mod elements are now automatically tagged with appropriate tags
  • Global procedure trigger "on entity tick update" is now cancellable
  • Custom living entities can now specify raider as their behavior type, making them spawn in raids
  • Added armor item glow parameter with optional logic procedure input
  • Added support to specify dynamic custom particle scale using a number procedure
  • Added a parameter that allows one to disable the hurt overlay on a custom living entity model layers
  • Added an option for custom items with a ranged attack to charge projectile power based on item use duration
  • Added an option to skip custom feature mod element placement
  • Added an option to specify blockstate properties when specifying blocks for custom features
  • Added new team procedure blocks: check team death message visibility, check team nametag visibility, set team death message visibility, set team nametag visibility
  • Added procedure blocks to place a feature and to check if the placement was successful
  • Added new advancement triggers: if the player is hurt by an entity of type
  • [Bugfix] Deleting a custom Java model did not delete all of its files in some cases
  • [Bugfix] Vanilla recipe overrides did not work correctly in some cases
  • [Bugfix, NF 1.20.4] Opening another GUI from the currently open GUI moved the mouse cursor to the center of the screen
  • [Bugfix, NF 1.20.4] Disabling slot interaction for automation for a block disabled said slot in the GUI as well
  • [Bugfix] Some other minor fixes and improvements

Snapshot release notes

  • Due to changes to the creative tab ordering system, custom mod element ordering in creative tabs will have to be manually redone. If the user did not alter the order of the tabs using the creative tab order editor tool, no changes are needed and the order will be preserved.

A download of the snapshot is possible on the Download page under the Snapshot downloads section. 

Make sure to test the snapshot so we can fix any potential bugs you find. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

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Comments

Oh my gosh, procedure parameters!!! Y'all have no idea what a game changer this is. I for one am hyped. X)

NOTE: VERSION NOT TESTED MAY ASKED FEATURES ALREADY ADD
you should add

- size to mobs back

- more mob models (all of them like breeze and slim humanoid)

- minecraft style when creating an texture bcz i would need to pick the stone from the wiki to make an ore

- make the mod being ABLE to download bcz i cant download a mod i made

- option to set potions to other creative tab

- instead of the actual creative tab choosing, you should do with an single creative tab, and a option of how many tabs u want to be the block on it because i want a block in 4 custom tabs

- merge propreties with advanced propreties bcz sometimes i only check propreties and when i open a map the block is gray then i need to go to ADVANCED propreties to edit it and THEN FINALY test it to check

- more types of adding features, like drink and restore food

- fix but where two biomes cant spawn in one dimension

- biome spawn on the end

also more versions bcz if mcreator updates dont means it cant make a mod for 1.12.2 for example.
versions you could add at least:
1.7.10
1.12.2
1.13.2
1.14.4
1.15.2
1.16.4
1.16.5
1.17.1
1.18.2
1.19.2
1.19.4
1.20
1.20.1
1.20.2
1.20.3
1.20.4
1.20.6
1.21

also fabric and other types dont requires extensions

Have you fixed the bug where two Custom Biomes couldn't spawn in one Custom Dimension?

Add a tree feature where u can make custom trees that are different than vanilla and can have multiple types



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