All Questions
6
questions
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36
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Precisely defining the overlap depth, or deepest point of overlap, for ellipsoids and spheroids
I was wondering if there is a robust mathematical definition for the 'deepest point of overlap' of ellipsoid (or, equally as good, spheroid) 1 that has overlapped with ellipsoid 2. For non-overlapping ...
1
vote
1
answer
237
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Is there a way to find the intersection of two rectangles given their current velocity and position in constant time?
Suppose I have two rectangles, let's define them as $R_1$ and $R_2$, which each contain a length and width. Given the headings $\theta_1$ and $\theta_2$ respectively, as well as the coordinates $x_1, ...
1
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0
answers
22
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Determining valid input to this function
I've written an algorithm, the details of which I think are irrelevant here, which accomplishes the following task:
Suppose we're given three observers in a 2-dimensional plane (such that the three ...
1
vote
1
answer
32
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Is my modification to this solution valid?
I have the following problem:
I know the center points and radii of three circles. I want to slowly increase each circle's radius until all three circles intersect. They are guaranteed to intersect at ...
0
votes
1
answer
199
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Finding the overlap between direction of distance in position space and direction of distance in velocity space
There are two objects A and B that can be described in position space and velocity space. The position space describes the instantaneous positions of the objects while the velocity space describes ...
2
votes
0
answers
387
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Bending of track in a racing game
I am trying to create a small racing game in which the track would be modeled using a BSpline curve for the path's center line and directional vectors to define the 'bending' of the track at each ...