You may not do any of the following with respect to the Licensed Materials or any of its parts:
(a) use it commercially or for a promotional purpose; (b) use it on more than one device at a time; (c) use Content with or in connection to any games, projects, products, or services other than the Software, (d) copy, reproduce, distribute, display, or use it in a way that is not expressly authorized in this Agreement;
The use of "use" here really baffles me, as I understand "using software" to mean making use of it (user interface and functions) as the owner intended or repurposing/reverse-engineering its code for something else.
As described above, does that blanket both of these scenarios?
I'm wondering more specifically, if gameplay streams fall under this scenario.
The goal is to use a service similar to Twitch for streaming gameplay to viewers/players who can place bets in their respective locations. This game has player communities in various chat rooms that coordinate and play organized matches. Within these communities, I'm wondering whether "using [...] Content with or in connection to any games, projects, products, or services other" bars such activity. I understand "Content" here to mean game components, player models, etc.
"Use it commercially or for a promotional purpose" still makes me wonder whether I'm doing something wrong if no advertising to the public is being done with game material, but with video of people playing (like Twitch).