I have a complete 3d model with all sorts of maps (to reduce geometry) added.
However I would like to 3d print the model and would like the additional resolution of the maps back in the geometry of the model.
(I'm aware that bump doesn't affect the geometry, is there a way to recreate that effect in 3d or convert it to a different map?)
How would I best, reverse the bake texture procedure?
My preferred 3d software is Autodesk Maya.