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For an example, let's say Player 1 and Player 2 are fighting, and Player 1 kills Player 2. Now Player 1 gets 10 coins on a scoreboard.

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Your best bet would be to check whether their kill count has changed, then add accordingly. You can do this by creating a scoreboard of type dummy (we'll call it "oldKills") that you'll compare to your playerKillCount score ("newKills"); if oldKills is less than newKills, this means a new kill was landed, and you then add 10 to whatever your points/coins count is.

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