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Since its release, the most frequent complaint about Diablo 4 is "itemization." "Itemization needs to be fixed." "What the game needs is better itemization."

I've played a ton of looter ARPGs (Action RPGs) over the years (Diablo, Borderlands, Grim Dawn, etc.), but the meaning of "itemization" is kind of eluding me. Is it referring to the number of different items available? Is it referring to the level of excitement when an item drops?

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A Reddit post had a comment that I think defines the term fairly well:

Itemization describes how items are designed in a game. A lot of things play into it. Things like item rarity and distribution, item stats and their ranges, item diversity, item requirements, how the items interact with skills, their balance, and probably more.

Emphasis mine

The former World of Warcraft game wiki has a general definition of the term itemization as well:

refers to the balance and distribution of items, their types, and the various effects, powers, and statistics attached to them.

Another post found of RPG Codex has a response to the question "What exactly is itemization?":

It just means "the subsystem of items". It's like how you would say an RPG has a good magic system, or a good combat system. Itemization just means the item system.

Emphasis mine

But I think the first sentence of the Reddit comment describes it best. It's how items are designed in a video game.

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  • This is incredibly helpful. Thank you so much!
    – Gadianton
    Commented Oct 13, 2023 at 17:36

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