I have a PAL SNES and a PAL CRT TV from 1989. I do not believe that it supports NTSC; it only says "50 Hz" on the back.
Some SNES games were never released in Europe (or anywhere which used PAL), so for certain games, such as Final Fantasy III (VI), there is only an NTSC version.
I have the NTSC American ROM of Final Fantasy III (VI) on my FXPAK PRO cartridge. I am able to start the game and it appears to run perfectly well on my setup, because the cartridge has some sort of NTSC-to-PAL converter mechanism built in.
This kind of "NTSC-to-PAL converter" existed back in the day as well, as a physical thing, but I never had one or knew anyone who had one, so it doesn't mean much to me.
Since the PAL and NTSC consoles are hardware-wise different, and the NTSC and PAL TV systems were quite a bit different, I have to assume that there are some differences compared to if I had run the game on an NTSC SNES with an NTSC-capable TV, but I have never been able to determine just what those differences are.
What exactly are those differences? How major/minor are they really? Is the game/music/logic speed slower, faster or the same for me? Is the resolution compensated for somehow? Are various special effects not displayed properly because of my PAL/50 Hz technology? Etc.
Prior to asking this question, I made an experiment and put the USA (NTSC) version of Super Mario Kart on the cartridge and tried that on my setup (and also the European/PAL one afterwards), which is a game I'm very familiar with, but was unable to discern any differences. (Although I did have it muted, so maybe the music is different speed. I also cannot fully trust that my eyes can determine minimal differences.)