Questions tagged [sound]
Audio (heard) output of a game.
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Can I insert sound in the tooltip?
Before this, I try to insert an image in a tooltip and it was already done. But right now, I want to try to insert a sound in the tooltip. What I want to do is when I point my cursor to the object it ...
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How to create basic spatial sound?
I am working on a very basic first person project. Given a sound source's X Y Z coordinates and the camera's X Y Z as well as the angle the camera is facing, I would like to know how these values can ...
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How can I reduce the file size of my Unity build that contains lots of audio files?
I create a mobile app in Unity that use lots of MP3 files.
Would you please tell me if there are any simple and easy softwares or tools that can reduce the MP3 file size ?
Or does Unity have a way to ...
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Best moment to trigger sounds in 2D games
As a test project I am creating a 2D tower deffense game in Godot (C#). My question is about best practices in the industry on how to manage sound effects.
One of the enemies is represented by an Orc ...
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How to play a sound when changing the value of a tkinter scale
I'm making a settings menu for my game, and would like to know if it is possible to play a sound every time a value of a scale is changed. For example, the user changes the scale from 1 to 2, a sound ...
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How can I come up with unintelligible spoken speech like what can be heard in The Sims?
When I search for "Voice Samples" and "Unintelligible Voice Samples" I can only find vocals of singers or just background noise of people talking at the distance, like a crowded ...
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When do you need to add sound effects?
I am making a small 2D sidescrolling shooter and have all the basics done now. I have a player, enemies, different weapons and a map. I am unsure about at what point in development you should add ...
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How can I make explosions sound more harmonious?
I'm working on a game* which has lots of explosions.
Audio feedback is important. If the explosion is large, or nearby, the player may want to take immediate action. I want a scaling audio cue for ...
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How to implement a big audio source and a cluster of audio sources?
I have a 3D game. The sound engine supports:
playing ambient music to the player (two channels always the same)
playing static sounds from a single position in space
playing mobile sounds from a ...
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why isnt this playing a sound?
This code is supposed to play a sound when I press 'E' but it's not working. also keep in mind I'm new to unity and coding in general so don't be to harsh if I made a really dumb mistake.
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How to play sound in WebGL build in Unity?
I have a project that works fine when I build for windows, but doesn't work when I switch platform to WebGL. The [SerializeField] AudioClip variables in the ...
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How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack
I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
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Long occluding geometries in Resonance Audio for Unity
I'm currently looking into using resonance audio (https://resonance-audio.github.io/resonance-audio/) for accurately modelling the audio for an environment that approximates to a long corridor with a ...
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DirectSound only allows to capture and output from/to primary devices
I wanted to allow my users to choose the devices that they want to capture from and output to.
For this, I used DirectSound device and capture device enumeration functions, obtained GUIDs of all ...
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Add a sound to all the buttons in a project
Is there an option on the texture_button or something like that where you can specify a sound to be played on button-press. I have created a global sound_manager but for the button presses, I have to ...