All Questions
Tagged with depth-buffer projection
5
questions
-1
votes
1
answer
191
views
Drawback of painters algorithm:
We know that to scan convert any polygon first we need to pass any 4 tests of Painter's algorithm.
Suppose I have two polygon S1 and S2, which order is S1->S2.we see that all 4 tests are failed. ...
2
votes
2
answers
461
views
z ordering in directx11
Hi recently i am trying to implement z ordering system into my directx framework.
So every object will have z order property(int), and this value will have higher priority than depth checking for ...
0
votes
1
answer
1k
views
Left-handed version of the reversed depth projection with infinite far plane
Let's say that I have standard left-handed WorldToView and ViewToScreen row-major matrices in the same vein as the DirectX ...
5
votes
1
answer
4k
views
How to compute point in view space from depth?
I am trying to implement do some screen space rendering but after looking over the web I still don't find answers to some doubts.
First, I need to compute the point in view space from a value in the ...
2
votes
2
answers
2k
views
How to determine the visibility of a single vertex, given a viewpoint?
I have a 3D triangle mesh, and I want to know, given a viewpoint (defined by a model, view and projection matrix), if a certain vertex is visible or not.
My approach was to render the mesh using ...