All Questions
Tagged with depth-buffer graphics-programming
5
questions
2
votes
1
answer
195
views
Depth func LESS EQUAL not working as expected
How is it possible that a fragment is generated, passes the depth test but isn't written to the current render target?
This is the pixel history I see if I capture a frame in RenderDoc:
The fragment ...
4
votes
3
answers
4k
views
Ray tracing and Z buffering in graphics
I am a high school student taking computer science as a subject, and someone who is very interested in the game development industry. I am currently writing an essay on Raytracing and Z-buffering by ...
0
votes
2
answers
337
views
DX11 Clear Issue, Irregular pattern
So far I've put together a bare minimum of a DirectX 11 application. All it does is clear the window to a random shade of red.
...
2
votes
0
answers
687
views
How do you tell OpenGL ES 2.0 to use a texture as the depth buffer?
I want to render a scene with an outline post processing effect in OpenGL ES 2.0.
First I render all the opaque objects. Then I use a post processing shader
for silhouette detection that uses the ...
1
vote
1
answer
123
views
Drawing sprites messes up my model in XNA4
I have a model which draws correctly in XNA4.
However if I try to add a background image (or any sprite), the rendering of my model is messed up. There are two problems with the rendering
model is ...