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2
votes
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Consistent normals at any angle in bezier curve
Could not work out or find any solution for this.
I have a spline which consists of bezier curves (in 3d space) — in fact, any straight line will also have such problem.
I take a point on the curve ...
4
votes
2
answers
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Controlling roll rotation when travelling along bezier curves
I am currently working on a curve implementation for use in Unity which includes an editor:
The aim is to get an object to follow the path represented by the curve at a constant velocity. Currently ...