I am completely new to Godot Engine, and quite an amateur in game development, in general. I have a small project where I want to implement a procedurally generated level, and for that I'd like to be able to programmatically place tiles. I'm thinking about something like in this video for GameMaker, however, I haven't found a documented way to do that for Godot.
Does Godot support programmatically laying tiles, and if so, how?