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Mobile ethnography

From Wikipedia, the free encyclopedia

Mobile ethnography is a qualitative research method that takes advantage of technology to document, analyze and derive implications of real-time customer experience. Therefore it’s often applied in the context of service design. Unlike classic ethnography where a researcher has to be present for observations, mobile ethnography uses the participant’s mobile device to gather user-centered information. It allows the participant to become an active researcher him- or herself, report experiences at the time of the happening, on the very spot and in the mental space of the experience and structure it themselves. Mobile ethnography therefore follows the principles of user-centered design.[1]

Characteristics

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Other than classic ethnography, mobile ethnography overcomes the challenge of recalling experiences after the service usage by collecting data straight during the service delivery. As a form of auto-ethnography it takes place independently of geography and allows to gather real-time customer insights when and where they happen.[2] As a self-structured approach participants themselves define on the touchpoints and therefore on what is essential for their customer experience. This also decreases research bias, as customers are not have to stick to predefined categories. As a research method, mobile ethnography is rather time- and cost-efficient as the participants becomes an active researcher by using his mobile device. Furthermore, research teams can be dispersed as the recruitment of participants can be done from any place and researchers do not have to be present during the data collection. However, participants should have a contact person in case questions appear.

Application

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Mobile ethnography methods differ in the mobile device they use, the openness of the approach, the frequency and the content assessed.[3] Mobile ethnography has been applied in qualitative marketing research and customer experience management in order to slip into the customer’s shoes and let customers collect touchpoints in order to create their personal journey map.

The qualitative research method has been applied in various industries and fields. In tourism mobile ethnography has been applied to analyze the tourist and visitor experience.[1] Also in the field of health care more and more studies apply mobile ethnography by monitoring the patients’ behaviour or progress in order to improve their quality of life and self-efficacy.[4][5][6] Also in retail research, this method is applied to study the offline and online shopping experience.[7][8] Newer approaches extend the scope and includes the staff experience or even the learning experience of students. Mobile ethnography thus is not limited to customer experience. It can also be used as a method for investigating employee experience design[2] or student experience.

Software nowadays provides various mobile ethnography tools in order to collect touchpoint by means of mobile devices and to allow digital journey mapping.[9] Challenges for the researcher however include the correct briefing of participants and providing them an incentive for participants to report on their experiences.

References

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  1. ^ a b Stickdorn M, Frischhu B (2012). Service design and Tourism. Norderstedt/Germany: Books on Demand GmbH. ISBN 9783848216307.
  2. ^ a b Stickdorn M, Schneider J (2014). This is service design thinking: Basics, tools, cases. BIS Publishers. ISBN 978-9063692797.
  3. ^ Hulkko S, Mattelmäki T, Virtanen K, Keinonen T (23 October 2004). Mobile probes. Proceedings of the third Nordic conference on Human-computer interaction. pp. 43–51. CiteSeerX 10.1.1.102.4069.
  4. ^ Anhøj J, Møldrup C (December 2004). "Feasibility of collecting diary data from asthma patients through mobile phones and SMS (short message service): response rate analysis and focus group evaluation from a pilot study". Journal of Medical Internet Research. 6 (4): e42. doi:10.2196/jmir.6.4.e42. PMC 1550628. PMID 15631966.
  5. ^ Rich E, Miah A (2016-07-28). "Mobile, wearable and ingestible health technologies: towards a critical research agenda" (PDF). Health Sociology Review. 26 (1): 84–97. doi:10.1080/14461242.2016.1211486. ISSN 1446-1242. S2CID 151558809.
  6. ^ Dennison L, Morrison L, Conway G, Yardley L (April 2013). "Opportunities and challenges for smartphone applications in supporting health behavior change: qualitative study". Journal of Medical Internet Research. 15 (4): e86. doi:10.2196/jmir.2583. PMC 3636318. PMID 23598614.
  7. ^ Kourouthanassis PE, Giaglis GM, Vrechopoulos AP (September 2007). "Enhancing user experience through pervasive information systems: The case of pervasive retailing". International Journal of Information Management. 27 (5): 319–335. doi:10.1016/j.ijinfomgt.2007.04.005. ISSN 0268-4012.
  8. ^ Varnali K, Toker A (April 2010). "Mobile marketing research: The-state-of-the-art". International Journal of Information Management. 30 (2): 144–151. doi:10.1016/j.ijinfomgt.2009.08.009. ISSN 0268-4012.
  9. ^ Bosio B, Rainer K, Stickdorn M (2017). Customer experience research with mobile ethnography: A case study of the alpine destination Serfaus-Fiss-Ladis. Emerald Publishing Limited. pp. 111–137. ISBN 978-1-78714-492-7.