Jump to content

Cartels & Cutthroats

From Wikipedia, the free encyclopedia
Cartels & Cutthroats
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Danielle Bunten Berry
Bill Bunten
Platform(s)Apple II, MS-DOS, Commodore 64
Release1981: Apple II
1985: MS-DOS
1986: C64
Genre(s)Business simulation
Mode(s)Single-player, multiplayer

Cartels & Cutthroats (stylized on the box cover, but not the title screen, as ¢artels & Cutthroat$) is a 1981 business simulation game published by Strategic Simulations for the Apple II. Ports to MS-DOS (1985) and Commodore 64 (1986) followed.

Gameplay

[edit]

Cartels & Cutthroats is a game in which the players own companies as part of an economic simulation.[1]

Reception

[edit]

Robin D. Roberts reviewed the game for Computer Gaming World, and stated that "While an excellent program, the casual gamer may find his interest wane after a short time. This game is best suited for those who are interested in marketing simulations and are willing to expend the time needed to play them well."[1]

Bob Proctor reviewed the game for Computer Gaming World, and stated that " what is happening and includes strategy tips. There is enough information here to qualify this game as an introductory course for Micro-economics; in fact, at a recent seminar, Cartels & Cutthroats was shown as an example of Computer-Assisted Instruction. Don't let that fool you; it's a great game!"[2]

Reviews

[edit]

References

[edit]
  1. ^ a b Roberts, Robin D. (January–February 1982). "Micro - Reviews". Computer Gaming World. Vol. 1, no. 2. pp. 29, 31.
  2. ^ Proctor, Bob (July–August 1982). "We're in the Money... Economic Simulations For The Apple". Computer Gaming World. Vol. 1, no. 5. pp. 9–11.
  3. ^ "Jeux & stratégie HS 3". 1986.
[edit]