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Unable to compute fresnel reflections properly

I am implementing fresnel reflections for materials in my renderer. According to this source, here the look I should obtain when rendering a sphere over a grey background: I have two implementations. ...
StudenteChamp's user avatar
0 votes
1 answer
168 views

Does fresnel reflection make sense for metals?

I am implementing fresnel reflections for materials in my renderer. Does it make sense for metals? Here my implementation: ...
StudenteChamp's user avatar
5 votes
1 answer
1k views

Fresnel and specular colour

I'm trying to implement Cook-Torrance BRDF and had previously bookmarked this question as it looked very well thought out. Going through it, I'm confused about the Fresnel equation. The author has the ...
PeteUK's user avatar
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23 votes
2 answers
8k views

How to properly combine the diffuse and specular terms?

As far as I understand, in a BRDF the Fresnel term is telling us the probability for a photon to be reflected or refracted when it hits a surface. The reflected photons will contribute to the ...
Julien Guertault's user avatar