Skip to main content

All Questions

0 votes
1 answer
66 views

Moving a vertex through the cursor

There is a way to move a selected point in a mesh with a cursor(assuming a camera that doesn;t change between frames). The way I remember the algorithm (but seems to be wrong) is: Unproject the ...
Makogan's user avatar
  • 1,736
9 votes
2 answers
3k views

How am I able to perform perspective projection without a near plane?

I'm learning about 3D computer graphics, but I'm having a hard time understanding why the near plane of a viewing frustum can not be placed at z position $0$ (right at the camera). I can understand ...
William Breathitt Gray's user avatar