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Tagged with projections shader
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What is the best way to calculate the projected size of a point
In a particle simulation, I am rendering particles as "spheres" using GL_POINTS instead of a mesh for efficiency. With glEnable(GL_PROGRAM_POINT_SIZE) I ...
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Alternate projections in shader
I have a projection calculation which maps points from 3D space to pixel (image) space, and I want to use it as instead of the standard MVP projections in a vertex shader.
In the image below the lower ...