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Tagged with memory raytracing
3
questions
6
votes
1
answer
150
views
Can meshes be reused in raytracing?
In rasterization, at least in the context of game development, it is a common to have many instances of the same 3D object in a scene (think many identical rocks in different sizes/positions/rotations)...
4
votes
1
answer
1k
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Register pressure in Compute Shader
I'm in the process of writing a Ray Tracer using DirectCompute / HLSL. First, eye rays are generated (one per pixel). Then, rays are traced, shaded and reflected in a loop. Also, shadow rays for each ...
14
votes
4
answers
797
views
How can I raytrace a scene that does not fit into memory?
If the scene to be raytraced cannot be stored in memory, then without adding more RAM to the machine it seems unrealistic to render it in a practical time span, due to the need to load different parts ...