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Tagged with memory compute-shader
3
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Groupshared memory and parallel reduction over multiple kernel dispatch
I am doing some parallel reduction and mostly following these nVidia slides. However they are not very detailed in places or I might be missing/misunderstanding something.
Edit 2:
While I figured ...
4
votes
1
answer
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Register pressure in Compute Shader
I'm in the process of writing a Ray Tracer using DirectCompute / HLSL. First, eye rays are generated (one per pixel). Then, rays are traced, shaded and reflected in a loop. Also, shadow rays for each ...
4
votes
1
answer
2k
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Compute shaders: one-time-only versus persistent buffers
When using a Compute Shader, is it possible to keep a buffer in the GPU memory during the whole run-time duration of the application, so whenever the original Compute Shader or other Compute Shaders ...