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2
questions
5
votes
1
answer
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Binding vs bindless
I was trying to understand what exactly is 'binding'. I found an answer on quora on this. From this, binding basically sounds like sending data from to GPU with help from CPU. I got to know more about ...
4
votes
1
answer
2k
views
Compute shaders: one-time-only versus persistent buffers
When using a Compute Shader, is it possible to keep a buffer in the GPU memory during the whole run-time duration of the application, so whenever the original Compute Shader or other Compute Shaders ...