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Can the framebuffer in OpenGL jargon or its color buffer end up being the one and the same memory location as the one scanned by a display controller?

My understanding is: the 'framebuffer' in OpenGL is a collection of buffers: many (due to swapping or stereo rendering) color buffers, (only one?) z-buffer and (only one?) stencil buffer; each OpenGL ...
user1624691's user avatar
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OpenGL back and front buffer - counting and adjusting the number of red pixels before displaying to screen

I'm writing a function that reads the number of red pixels on the left and right halves of the screen, it makes adjustments while the difference between the number of red pixels falls outside of a ...
Stackmm's user avatar
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