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1 vote
1 answer
71 views

How is the beam transmittance calculated in PBRT V3?

In pbrt v3, the book gives this description of beam transmittance, but I don't know how to solve the differential equation like it says to get Tr , can someone please tell me how to solve the ...
Wenjian Zhou's user avatar
4 votes
2 answers
771 views

2D metaballs with marching squares and linear interpolation

I struggle do understand how linear interpolation works in the marching square rendering algorithm context. I created simple example in GDScript (Godot) of random floating metaballs to demonstrate ...
Arsenius's user avatar
  • 141
1 vote
0 answers
309 views

BSP tree rendering

As a little project, I'd like to implement a BSP merging algorithm for Boolean operations on solids. But to even tell whether it works, I need some way to render the BSP tree. In other words, I have a ...
John P's user avatar
  • 111
3 votes
3 answers
236 views

Estimating the position of vertexes in a 3D model

Introduction to my project: We are machine learning scientists and working on a biomedical system for tracking tongue for speech pathology using a technology called EMA (Electromagnetic articulography)...
Mike Zadeh's user avatar
-1 votes
2 answers
275 views

What is a list of common, cheap, real time rendering algorithms?

I am well aware of the existence of Blinn-Phong shading, which is a great tool when you are doing, for example, modelling algorithms and wan't to focus on the model. In this case a full BRDF result, ...
Makogan's user avatar
  • 1,736
2 votes
3 answers
759 views

How does the Painter's Algorithm handle transparency?

I was wondering if anyone could explain how the Painter's algorithm would handle transparent objects? Can the Painter's algorithm handle transparency?
AC007's user avatar
  • 23
9 votes
1 answer
1k views

How should I fill a shape consisting of Bezier curves and straight lines?

I have been working on a graphics library for some time now and have gotten to the point where I have to draw Bezier and line based fonts. Up to this point I am stuck with this: The green lines are ...
Creator's user avatar
  • 93
8 votes
2 answers
2k views

Is there some kind of Bresenham algorithm or equivalent for scanline rendering a rotated ellipse?

Back in the day when you often had to write your own low level rendering algorithms we all used to learn the Bresenham algorithms for lines and circles. It was almost trivially easy to extend the ...
hippietrail's user avatar