All Questions
8
questions
1
vote
1
answer
71
views
How is the beam transmittance calculated in PBRT V3?
In pbrt v3, the book gives this description of beam transmittance, but I don't know how to solve the differential equation like it says to get Tr , can someone please tell me how to solve the ...
4
votes
2
answers
771
views
2D metaballs with marching squares and linear interpolation
I struggle do understand how linear interpolation works in the marching square rendering algorithm context.
I created simple example in GDScript (Godot) of random floating metaballs to demonstrate ...
1
vote
0
answers
309
views
BSP tree rendering
As a little project, I'd like to implement a BSP merging algorithm for Boolean operations on solids. But to even tell whether it works, I need some way to render the BSP tree. In other words, I have a ...
3
votes
3
answers
236
views
Estimating the position of vertexes in a 3D model
Introduction to my project:
We are machine learning scientists and working on a biomedical system for tracking tongue for speech pathology using a technology called EMA (Electromagnetic articulography)...
-1
votes
2
answers
275
views
What is a list of common, cheap, real time rendering algorithms?
I am well aware of the existence of Blinn-Phong shading, which is a great tool when you are doing, for example, modelling algorithms and wan't to focus on the model. In this case a full BRDF result, ...
2
votes
3
answers
759
views
How does the Painter's Algorithm handle transparency?
I was wondering if anyone could explain how the Painter's algorithm would handle transparent objects? Can the Painter's algorithm handle transparency?
9
votes
1
answer
1k
views
How should I fill a shape consisting of Bezier curves and straight lines?
I have been working on a graphics library for some time now and have gotten to the point where I have to draw Bezier and line based fonts. Up to this point I am stuck with this:
The green lines are ...
8
votes
2
answers
2k
views
Is there some kind of Bresenham algorithm or equivalent for scanline rendering a rotated ellipse?
Back in the day when you often had to write your own low level rendering algorithms we all used to learn the Bresenham algorithms for lines and circles.
It was almost trivially easy to extend the ...