I have a textured 3D object and looking for ways to transform back the texture. Effectively, I think this is an inverse texture mapping task. Do you know of anything close to this? Some papers or implementations that already solved this task you know of?
As has been asked: The background is a "complex 3d object" (think of the shape/form of a non-regular potato, for example). Now, that object is randomly textured at run-time and I would like to restore that texture to the 2d space for further analysis (using machine learning techniques).