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3 votes
3 answers
237 views

Estimating the position of vertexes in a 3D model

1 vote
1 answer
22 views

When to apply backface culling, depending on the ray and material type?

0 votes
1 answer
117 views

Triangle Rasterization Shaking Issues

0 votes
1 answer
16 views

How to do asynchronous Vulkan / OpenGL interop rendering?

2 votes
1 answer
66 views

Lots of bad samples (below the hemisphere) when sampling the GGX VNDF

2 votes
1 answer
318 views

How should I generate Kochanek-Bartels spline endpoints?

1 vote
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64 views
+50

Darkening in ReSTIR DI spatial reuse implementation

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31 views

Find texture coordinates

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0 answers
10 views

gl_instanceindex takes location of my vertex input(so, it invalidate smy input for vertex)

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15 views

Reverse path tracing implementation trouble

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1 answer
30 views

Measuring sphere angles to triangle

0 votes
1 answer
317 views

How to properly create textures using DSA for ImageTexture in OpenGL

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1 answer
25 views

Clarification on PPI

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1 answer
135 views

How to correctly handle rendering of ~600000, arbitrary colored 2D squares with WebGL?

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