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12 votes
2 answers
347 views

Using the mouse to avoid asteroids and black holes

I have finished my first project for Python. I would be very grateful if you could check it and give me some feedback. Just simple game with possibility of replay. There are probably lots of mistakes ...
Maciejjy's user avatar
  • 123
4 votes
1 answer
11k views

Memory game using Python and PyGame

I am a beginner in Python and PyGame and wrote a memory game. I think there are lot of things I could have done better. I am looking for some advice on how I can improve the design and refactoring of ...
Boopesh's user avatar
  • 91
14 votes
1 answer
11k views

Space Shooter made using Pygame

This is my first game made using Pygame of about 550 lines of code. Advice and suggestions are more than welcome. ...
Tasdik Rahman's user avatar
9 votes
1 answer
2k views

Pygame version of my 3D Tic Tac Toe/Connect 4

I posted a question a while back asking for some feedback on the code of a game I made (it was limited to typing the input and drawing the output in ASCII). Now I've got it linked up with pygamef. ...
Peter's user avatar
  • 1,125
11 votes
3 answers
1k views

Bunny and Badgers: A tower defense game

I made a tower-defense game in Python with Pygame called "Bunny and Badgers". You're a bunny and must kill the badgers before they come into the castles. You can use W, A, S, D and the arrow ...
wb9688's user avatar
  • 251
7 votes
1 answer
3k views

Builder - A 2D Minecraft clone

I was poking around on my Raspberry Pi that I hadn't turned on or used in a while, and I stumbled upon this Python script that I wrote ~1.5 years ago, and I was intrigued. Essentially, it's a 2D ...
Ethan Bierlein's user avatar
6 votes
1 answer
135 views

Input processing/state machine function

I'm making a Mario clone in pygame and I have just wrote a function proccesses inputs and acts as a state machine for Mario. Everything is working just as I want it, but I was wondering if you can ...
Robbie's user avatar
  • 253
7 votes
1 answer
441 views

Game loop decorator for Pygame

I've built a simple decorator that wraps a function in a general Pygame game loop. It also allows for the programmer to set the tick rate. ...
Ethan Bierlein's user avatar
12 votes
1 answer
3k views

Pong game in Pygame

This is my first time trying OOP and I definitely made many stylistic mistakes. Please tell me how I should improve. Controls: w and s for player 1 ↑ and ↓ for player 2 The player with higher score ...
kittah's user avatar
  • 121
7 votes
1 answer
17k views

Snake game made in Python

I made a snake game with /some/ code from thenewboston's tutorials when I had just started Python. I think it wasn't a good idea to start game development right away since I didn't even know if what I ...
Vicente Bermúdez's user avatar
9 votes
1 answer
443 views

Block_breaker clone in pygame with simple edge detection

I tried to make this clone of brick_breaker on my own in one day. The source code and assets . However I have some concerns about the code so far: It uses simple edge detection code (as if ball goes ...
piyush_dev's user avatar
8 votes
1 answer
2k views

Tetris clone written in Python/Pygame

Tetromino class: ...
A_User's user avatar
  • 231
4 votes
3 answers
2k views

SimCity clone with PyGame

I am doing my best to keep this code clean and fast, but as I add more to the game, it seems to get harder to maintain a frame-rate higher than 200! I believe that the culprit is a somewhat large <...
Sam Tubb's user avatar
  • 539
11 votes
2 answers
601 views

SimCity clone performance

I am working on a SimCity clone, and I am noticing a drop in frame rate as I add more objects to my map, now this is expected, but, when I fill the whole screen, the game maintains about 300 FPS. ...
Sam Tubb's user avatar
  • 539
4 votes
1 answer
10k views

Basic Pong game in Pygame

I have just wrote this Pong game in Pygame: ...
LazySloth13's user avatar
  • 1,301

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