- 5b1ea6f Merge "timer: fix PRIi64 usage" by Gerrit · 12 years ago factory-2717.B factory-2723.14.B factory-2846.B factory-2848.B factory-2914.B factory-2985.B factory-2993.B factory-3004.B factory-3536.B factory-4128.B factory-4290.B factory-4455.228.B factory-4455.B factory-beltino-5140.14.B factory-daisy-4731.81.B factory-monroe-5140.B factory-panther-4920.23.B factory-pit-4280.B factory-pit-4390.B factory-pit-4471.B factory-samus-4788.B factory-skate-4262.459.B factory-spring-3842.B factory-spring-4131.B factory-spring-4262.B firmware-4389.71.B firmware-bolt_kirby-4979.B firmware-butterfly-2788.B firmware-falco_peppy-4389.81.B firmware-falco_peppy-4389.B firmware-leon-4389.26.B firmware-leon-4389.61.B firmware-link-2695.2.B firmware-link-2695.B firmware-monroe-4921.B firmware-panther-4920.24.B firmware-parrot-2685.B firmware-pit-4482.B firmware-skate-3824.129.B firmware-snow-2695.90.B firmware-snow-2695.B firmware-spring-3824.4.B firmware-spring-3824.55.B firmware-spring-3824.84.B firmware-spring-3824.B firmware-spring-3833.B firmware-stout-2817.B firmware-wolf-4389.24.B master release-R22-2723.B release-R23-2913.B release-R25-3428.B release-R26-3701.B release-R27-3912.B release-R28-4100.B release-R29-4319.B release-R30-4537.B release-R31-4731.B release-R32-4920.B release-R33-5116.B stabilize stabilize-3428.110.0 stabilize-3428.149 stabilize-3428.149.B stabilize-3428.193 stabilize-3658.0.0 stabilize-3701.30.0 stabilize-3701.30.0b stabilize-3701.46.B stabilize-3701.81.B stabilize-3881.0.B stabilize-3912.79.B stabilize-4008.0.B stabilize-4035.0.B stabilize-4068.0.B stabilize-4100.38.B stabilize-4255.B stabilize-4287.B stabilize-4443.B stabilize-4512.B stabilize-4537.118.B stabilize-4537.147.B stabilize-4636.B stabilize-4701.B stabilize-4731.31.B stabilize-4731.62.B stabilize-4731.85.B stabilize-4825.B stabilize-4856.B stabilize-4886.B stabilize-4920.6.B stabilize-5062.B stabilize-5085.B stabilize-5116.113.B stabilize-5116.115.B stabilize-5116.53.B stabilize-5116.88.B stabilize-R33-4982.B stabilize-bluetooth-smart stabilize-daisy stabilize-daisy-4319.96.B stabilize-falco-4537.91.B stabilize-link stabilize-link-2913.278 stabilize-spring-4100.53.B stabilize-springlte-5116.46.B stabilize2 test-4824.B test-4980.B toolchain-3428.65.B toolchain-3701.42.B toolchainA toolchainB
- 38a61f2 convert waf usage to gnu_dirs by Mike Frysinger · 12 years ago
- 89304f4 timer: fix PRIi64 usage by Mike Frysinger · 12 years ago
- 2011916 Flush GL commands before a DRM page flip by Simon Que · 12 years ago factory-2268.16.B factory-2305.B factory-2338.B factory-2368.B factory-2394.B factory-2460.B factory-2475.B factory-2569.B firmware-link-2348.B release-R20-2268.B release-R21-2465.B
- 56614bf Add command line option to set number of DRM buffers by Simon Que · 12 years ago
- 78f8e29 Add timestamp logging by Simon Que · 12 years ago
- 0a9c135 Desktop scene explicitly uses canvas framebuffer by Simon Que · 12 years ago
- a7c7620 Add canvas for direct rendering without X by Simon Que · 12 years ago
- 7fdf1cc Build,Doc: Update files for 2012.01 release. by Alexandros Frantzis · 13 years ago
- 9579007 Main: Implement seamless transition of FPS display when changing scenes. by Alexandros Frantzis · 13 years ago
- 1884c38 Create a new TextRenderer each time through the loop so that it is initialized with the newly reset canvas. by Jesse Barker · 13 years ago
- 583b21c Canvas: This adds logic to the canvas and its derivatives to allow a "reset" of the canvas between scenes. In practice what this does is to create a fresh context for each scene. This puts each scene on a level playing field and insulates the scenes from any resource leakage and any resultant performance degradation. Also included is an option to reuse one context for all scenes (the way things have worked up to now) for the sake of being able to test for resource leakage, etc. by Jesse Barker · 13 years ago
- 5e38080 SceneDesktop: Allow RenderObjects to be safely reused after a GL context change. by Alexandros Frantzis · 13 years ago
- a1a5729 SceneDesktop: Fix asymmetry discovered when we started using a fresh context for by Jesse Barker · 13 years ago
- 5d6befe Update the man page to reflect the new option to reuse the context, as well as by Jesse Barker · 13 years ago
- 6781571 Main: If benchmark list contains only option-setting descriptions, add the default benchmarks. by Alexandros Frantzis · 13 years ago
- 3a13b4e Benchmark: Add method to get the associated scene without setting it up. by Alexandros Frantzis · 13 years ago
- 854608e Android: Kill the app process when pausing. by Alexandros Frantzis · 13 years ago
- 76c62af Android: Call the correct super-class function OnDestroy(). by Alexandros Frantzis · 13 years ago
- bbf8c80 TextRenderer: Fix position() method signature. by Alexandros Frantzis · 13 years ago
- 96560a5 Android: Log an error message if we are unable to find a suitable EGLConfig. by Alexandros Frantzis · 13 years ago
- c40b294 Android: Reset the rendering state when finishing. by Alexandros Frantzis · 13 years ago
- e23c31b Android: Handle the SceneDefaultOptions special scene properly. by Alexandros Frantzis · 13 years ago
- 5d1cfe9 Android: Display glmark2 score when finishing. by Alexandros Frantzis · 13 years ago
- e1bf196 Android,SceneBuffer: Fix crash on implementations not supporting glMapBufferOES. by Alexandros Frantzis · 13 years ago
- ac16d9a SceneBuffer: Set up the scene properly, even if needed extensions are missing. by Alexandros Frantzis · 13 years ago
- b457c3f Android: Only draw scene contents if the scene is running. by Alexandros Frantzis · 13 years ago
- f0a8232 Main,Options,TextRenderer: Add support for optionally showing a live FPS counter on screen. by Alexandros Frantzis · 13 years ago
- fd30ded TextRenderer: Avoid setting/restoring the VBO state more than once. by Alexandros Frantzis · 13 years ago
- f5aacdc Add an option to allow all scenes to use the same context (--reuse-context). by Jesse Barker · 13 years ago
- 6981a11 CanvasX11EGL: Make sure to check whether we have already created our context in by Jesse Barker · 13 years ago
- 0eb5b5f CanvasX11*: Add a reset method to the main CanvasX11 object, and add a reset_context by Jesse Barker · 13 years ago
- 6b926fe Build,Doc: Update files for 2011.12 release. by Alexandros Frantzis · 13 years ago
- 52db41b doc: Add information about --show-fps option to man page. by Alexandros Frantzis · 13 years ago
- 24eb8fb Main,Options: Add options to show a live FPS counter. by Alexandros Frantzis · 13 years ago
- 54593d1 TextRenderer: Add class for drawing text on screen. by Alexandros Frantzis · 13 years ago
- d482114 ShaderSource: Always try to guess the shader type before emitting the shader string. by Alexandros Frantzis · 13 years ago
- a758a3e Scene: Calculate the average fps value on demand. by Alexandros Frantzis · 13 years ago
- c6f2c6e Scene*: Eliminate duplication of scene update code. by Alexandros Frantzis · 13 years ago
- 5a49cbd SceneBuffer: Properly initialize WaveMesh pointer. by Alexandros Frantzis · 13 years ago
- e163eea Scene*: Move common update functionality to Scene::update(). by Alexandros Frantzis · 13 years ago
- 1c64615 Scene*: Use elapsed time since start instead of since last update to calculate new state when possible. by Alexandros Frantzis · 13 years ago
- 1b95698 SceneTexture: Add test for bilinear filtering implemented in the fragment shader. by Alexandros Frantzis · 13 years ago
- 137e3dc SceneTexture: Add validation for "linear-shader" filtering method. by Alexandros Frantzis · 13 years ago
- b6eaaf4 SceneTexture: Add support for bilinear filtering implemented in the fragment shader by Alexandros Frantzis · 13 years ago
- d7da0c0 ShaderSource: Add a vec2 version of the add_const() method by Alexandros Frantzis · 13 years ago
- 56ddd03 CanvasX11: Call glViewport() only after binding a GL context. by Alexandros Frantzis · 13 years ago
- 2aebd13 Build,Doc: Update files for 2011.11 release. by Alexandros Frantzis · 13 years ago
- e8ecd0e Mesh,Model: Remove trailing whitespace. by Alexandros Frantzis · 13 years ago
- ed4d5ec SceneBump: Implement bump mapping using a tangent space normal map and a height map. by Alexandros Frantzis · 13 years ago
- b88069e SceneBump: Rename sampler to "HeightMap" for the height map bump mapping method. by Alexandros Frantzis · 13 years ago
- 6f1567e SceneBump: Ensure that the texture is properly bound. by Alexandros Frantzis · 13 years ago
- abdc59e SceneBump: Update validation reference pixel for new height map. by Alexandros Frantzis · 13 years ago
- cc716c1 SceneBump: Recreate height map to get rid of artifacts along UV seam. by Alexandros Frantzis · 13 years ago
- 783bb2e SceneBump: Add validation support for "normals-tangent" and "height" methods. by Alexandros Frantzis · 13 years ago
- ecc5f45 SceneBump: Increase height factor for bump mapping using height maps. by Alexandros Frantzis · 13 years ago
- c99d194 DefaultBenchmarks: Add bump mapping with height map benchmark. by Alexandros Frantzis · 13 years ago
- 74bf231 SceneBump: Update 'bump-render' option documentation. by Alexandros Frantzis · 13 years ago
- 55d5122 SceneBump: Implement bump mapping using height map. by Alexandros Frantzis · 13 years ago
- 671aa7a SceneBump: Add bump-mapping method that use a tangent-space normal map. by Alexandros Frantzis · 13 years ago
- e556d89 Model: Add support for tangent and bitangent attributes. by Alexandros Frantzis · 13 years ago
- 23ae27e *: Merge cleanup branch part 2. by Alexandros Frantzis · 13 years ago
- 5a1d39e Scene: Remove unused ::load_shaders_from_files() method. by Alexandros Frantzis · 13 years ago
- 3c5efe9 Scene: Don't include a trailing space in the scene information string. by Alexandros Frantzis · 13 years ago
- 6e0ada9 Log: Skip the log continuation character when displaying info messages in normal mode. by Alexandros Frantzis · 13 years ago
- 32818c4 Canvas,Log: Remove trailing whitespace. by Alexandros Frantzis · 13 years ago
- 5f72c4b Scene*: Implement validation support for all default benchmarks. by Alexandros Frantzis · 13 years ago
- bc1f27c Canvas: Be explicit about which overload of std::sqrt() to use. by Alexandros Frantzis · 13 years ago
- 0a17bfa Scene*: Increase validation acceptance margins for precision-sensitive scenes. by Alexandros Frantzis · 13 years ago
- d4617e0 Model: Rename get_values() functions and make them static. by Alexandros Frantzis · 13 years ago
- 9ff825e Model: Add doxygen comments. by Alexandros Frantzis · 13 years ago
- 17bc507 Mesh: Add more doxygen comments. by Alexandros Frantzis · 13 years ago
- ed91bdb Mesh: Fix 'else if' clause. by Alexandros Frantzis · 13 years ago
- e8dd495 Benchmark: Add doxygen comments. by Alexandros Frantzis · 13 years ago
- de1ba6c Texture: Change ::load() to return a boolean value. by Alexandros Frantzis · 13 years ago
- 84d31a2 Scene: Change ::load() to return a boolean value. by Alexandros Frantzis · 13 years ago
- cdf1d32 Scene: Add doxygen comments for Scene base class methods. by Alexandros Frantzis · 13 years ago
- 78cb167 Scene*,Util: Move get_timestamp_us() to the Util class. by Alexandros Frantzis · 13 years ago
- 38b6d1e DefaultBenchmarks,Main,Android: Define the default benchmarks in a single place. by Alexandros Frantzis · 13 years ago
- 9c2c5a5 Android,CanvasX11GLX: Replace C casts with C++ casts. by Alexandros Frantzis · 13 years ago
- 9894e36 SceneBuffer: Adjust reference pixel value. by Alexandros Frantzis · 13 years ago
- 278f295 Scene*,Canvas: Use an Pixel method to calculate pixel distance. by Alexandros Frantzis · 13 years ago
- eb8d4d6 Main: Force 800x600 output for validation. by Alexandros Frantzis · 13 years ago
- 48c249a SceneLoop: Implement validation. by Alexandros Frantzis · 13 years ago
- c73818a SceneFunction: Implement validation. by Alexandros Frantzis · 13 years ago
- a19cf00 SceneConditionals: Implement validation. by Alexandros Frantzis �� 13 years ago
- 53edf2b SceneBuffer: Implement validation. by Alexandros Frantzis · 13 years ago
- ab1c0f7 SceneDesktop: Implement validation. by Alexandros Frantzis · 13 years ago
- 8cba7d2 ScenePulsar: Implement validation. by Alexandros Frantzis · 13 years ago
- 162b460 SceneEffect2D: Implement validation. by Alexandros Frantzis · 13 years ago
- 37a081b More header cleanup. In particular, include as little as possible from headers by Jesse Barker · 13 years ago
- 8905d7d *: Merge cleanup branch part 1. by Alexandros Frantzis · 13 years ago
- 0bde05f Main,SceneEffect2D: Ensure proper log continuations. by Alexandros Frantzis · 13 years ago
- 3cfccd7 Model: Update inclusions to reflect what is actually being used. by Jesse Barker · 13 years ago
- 95ce6d2 ScenePulsar: Update inclusions based upon what the scene actually needs. by Jesse Barker · 13 years ago
- 9a4d230 *: More trailing whitespace cleanup. by Alexandros Frantzis · 13 years ago
- 1b88cd7 *: Use Util::fromString() and Util::toString() when possible. by Alexandros Frantzis · 13 years ago
- af919ea Log: Add colored prefixes to log messages. by Alexandros Frantzis · 13 years ago
- b388cfe Log: Properly handle continuation of messages on the same line across multiple log calls. by Alexandros Frantzis · 13 years ago
- d8d256d Get rid of duplicate instance of "fromString" and use the one from Util. by Jesse Barker · 13 years ago