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Unanswered Questions

2,857 questions with no upvoted or accepted answers
9 votes
1 answer
3k views

Creating custom node types for geometry nodes

is it possible to create custom nodes for the geometry node editor (NOT node groups, combining blender built-in nodes), define inputs and outputs and execute some python code in between? I couldn't ...
8 votes
0 answers
303 views

how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
7 votes
0 answers
640 views

Is there a low level alternative for bpy.ops.object.convert(target='CURVE')?

(Note: Somebody asked there nearly the same question as me and got a very nice answer. However, this was to convert an object to a mesh. I have exactly the same context as this person but I want to ...
7 votes
1 answer
244 views

Is there any way to turn coordinates into curve?

I recorded fly camera movement, so I got keyframes with coordinates. Is there any way to turn the camera coordinates in keyframes into curve?
6 votes
0 answers
212 views

Scatter objects with different forms and sizes on flat surface without intersections

My goal is to make a node group that can distribute random objects over a given surface without (noticeable) intersections. I suppose the surface is flat, but it can be different forms (rectangle, ...
6 votes
0 answers
141 views

Recreate Solidify Thickness Clamp in Geometry Nodes?

I am trying to build the Solidify modifier in geometry nodes. Generally this is simple as there are many ways to offset a copy of the geometry. And we have Extrude to create the Rim. However, I am ...
6 votes
0 answers
1k views

Blender Geometry Nodes: How to find vertex neighbor id's and positions

Given that Blender Geo Nodes "Vertex Neighbors" nodes only outputs only the neighboring vertex and face counts and NOT the point ID's and positions, how is it possible to get the neighboring ...
6 votes
0 answers
977 views

How to get access to Armature pose bones info from Geometry nodes?

I have an armature with several bones, each of them I would like to use to control transforms of other objects. Normally I would either directly parent objects to the bones or use constraints or ...
6 votes
0 answers
5k views

Mirror modifier with Bezier Curve

I am trying to mirror a bezier using the mirror modifier. I would like to then make the original and mirrored bezier join/merge as one continuous curve with one direction. I then want to continue ...
6 votes
1 answer
4k views

Separate alpha from color in Shader Editor

In the Shader Editor, I can create an RGB node and in there, I can set an alpha value as displayed in this screenshot: However, no color separation node in blender supports extracting that value and ...
5 votes
0 answers
68 views

GeoNodes: How to use captured positions from one set of points and offset individual mesh island positions using the captured positions

Link to the blend file (uses Blender 4.0): My question is a little long, but hopefully with the screenshots it becomes clear what I am trying to achieve. Here's what I have so far in my geometry ...
5 votes
0 answers
154 views

Flat shading when using displacement or bump

When using a bump or displacement node and bump only or displacement and bump in the material settings, the shade smooth option seems to not be working. Instead the geometry starts to show, auto ...
5 votes
0 answers
374 views

How to calculate bezier curve handles positions to reproduce a known curve?

The question in the title is too general, but this is the idea. For instance, if we look at a bezier circle, we can notice that the handle position is 0.55213 aside the control point. What is the ...
5 votes
0 answers
625 views

Is it possible to control the radius of the skin modifier with geometry nodes?

Is it possible to apply to an object (formed by only vertices) a skin modifier, and then control the radius of the modifier using geometry nodes? This means that the object would have two modifiers, ...
5 votes
1 answer
861 views

Getting NURBS in and out of Blender

Is there a working way to get NURBS curves into and out of Blender? FBX supports this, but when I import an FBX with NURBS, the curve is not created. I've tried with several versions. FBXes exported ...

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