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Results tagged with animation
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user 6385
Use this tag for questions or issues pertaining to animation and Blender's animation system.
5
votes
Accepted
Character - Walk not Slide
To fix: either speed up the animation, or slow down the movement until it appears that the dude is moving right again. This may take some trial and error. …
7
votes
How to animate a tesseract
The 8-cell model is now constructed- we move into the animation of the tesseract.
It can be accomplished with one shape key, but for ease of adjustment, we will use four. … A looping animation will make the tesseract's actions play seamlessly.
As of this first writing, I am still working on a way to make the face's work right.
Here is an example .blend to help. …
5
votes
1
answer
10k
views
How do I play animations in the game engine?
In this question the OP wanted to know how to make his animation play.
Scenario: I have an animation on my object (or armature) and I want to be able to play them in the game engine. …
7
votes
Accepted
How do I play animations in the game engine?
Select your animation in the light grey box on the action actuator
and set the start and end values to encompass the entire length of the animation. … Always > AND > Action
Press P to play the game and see the animation play. …
1
vote
Armature advice for the hip region
No, you don't need to add extra bones. You may need to rearrange some of the existing bones.
Remember, when something doesn't work like real life, the best thing you can do is try to mimic real life. …
13
votes
Accepted
How to create smiling/crying animation?
You can do this with shape keys. First make the cube that had the smiling face. Then go to Properties > object data > shape keys and add a basis key. Now add another shape key.Go to the mesh and make …
3
votes
Accepted
Transformation amount locked
this is because you have Increment Snapping enabled. to solve, simply disable this function by clicking on the little magnet at the bottom of the screen or hitting Shift+Tab.
1
vote
Accepted
BGE: How to make an object leave [skid]marks on another object
The best way to do this (and I tested) would be to have your trigger object (tires) rigged with an Edit object actuator set to add object : Activate upon a collision with ground or a sharp turn (Make …
3
votes
Animation not responding in time?
Also; I'm not quire sure what your question is
My animation plays to fast
My animation plays too slow
My animation Doesn't finish
My hair is falling out
So if you specify, I might be able to help …
1
vote
How do I delete keyframes?
Opening up a dope sheet window allows you to view all keyframes that you've made, accidentally or otherwise. You can hit A to deselect all the keyframes while hovering over the dope sheet; all frames …
4
votes
1
answer
172
views
Game engine flight animations, controlled by contact with floor, not keys
I have an issue with this file: http://www.pasteall.org/blend/32354
I would like that fancy jet-pack action that he does to only activate when the foot control leaves the ground, and all the other ac …
3
votes
1
answer
1k
views
How to make a rope in the BGE?
I'm pretty sure this has been asked before, but for the life-o'-me I couldn't find it.
How would one setup the physics for rope in Blender Game Engine?
I tried soft-body; didn't work
Incremented/d …
0
votes
How can I make the Rotation property easier to edit on the Graph Editor?
You can drag mouse on the axis indicator on the right of the dope sheet to scale the view across only the Y axis. It's a little clumsy but it should allow you to see your handles better.
apologies fo …
9
votes
Can I mirror animations on bones?
Try copying the pose, then pasting x-mirrored= shift+Ctrl+V.
You can copy the pose in the pose menu, right next to the mode changing button.
See the one that says Pose?
Once you copy a pose (Cop …
8
votes
Accepted
How are bones & armatures connected to the rest of a model?
OOOkay.This is
Armature in a Nutshell
Armatures and bones are for posing stuff, just like you would wiggle your arms and nod your head. All of your bones move whenever you move.
Same thing for blen …