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Results tagged with export
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user 18161
Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.
1
vote
materials in fbx export
The FBX format exported by Blender does not have images included internally, even if you "pack" the images (for including them in the .blend save file). Your best bet after baking your textures is to …
13
votes
Accepted
Export every object into separate files
Here's a snippet of code that exports FBX. I tested it briefly and it appears to work. It just iterates the list of all objects, selects each one individually, and calls the FBX exporter on the sele …
0
votes
Accepted
exporting eyes with gltf to unity
The Blender Manual documents how to export materials to glTF. …
0
votes
Accepted
Can I Calculate gltf/glb filesize without Exporting File
Because of the possibility of newly-encoded images at glTF export time, it may not be easy to calculate all the sizes without actually performing an export. …
5
votes
How do you export GLTF from Blender?
You can find it in the File -> Import and File -> Export menus, and both the *.gltf and *.glb (Binary bundle) forms are supported. …
6
votes
Accepted
Exporting to glTF doesn't work properly
glTF is a GPU-ready format that only supports meshes, not other types of geometry directly. Your SVG has imported as curves, not meshes. To make it compatible with glTF, look for the convert option i …
0
votes
Accepted
Blender gltf exports unrelated textures/materials
You can change this behavior on the export settings panel, on the right side of the file dialog. Turn on the "Active Scene" checkbox to limit the export to only the currently active scene. … In the same area of the UI, additional controls are available to limit the export in a variety of other ways, such as current selection, currently visible, etc. …
7
votes
glTF export has twice the vertices it should
glTF is a last-mile format. It stores its mesh data in a ready-to-load-onto-the-GPU kind of state.
But the graphics hardware doesn't want the same vertices that artists want to see in Blender. At t …
1
vote
Accepted
gltf2.0 export ignores "Inherit Rotation" property changes
glTF has a straightforward node hierarchy, where children always inherit all of their parent's transforms. It may not be able to exactly match Blender's options for things like "Inherit Rotation" spe …
1
vote
Accepted
Anvil from Guru blender not exporting with all materials and textures to glb file for WebGL
The Blender Manual documents how to export materials to glTF. The short version is, you'll need to adapt your material node setup to use primarily images connected to the Principled BSDF node. …
7
votes
Does Blender support the glTF format?
Blender 2.80+ now ships with glTF-Blender-IO pre-installed. This is a combination of the original Khronos glTF exporter with Julien Duroure's glTF importer.
The Blender Manual has documentation on im …
3
votes
Accepted
Does Blender have a method to a get PNG-formatted bytearray for an image via Python?
I got this working based on Python code from Stack Overflow here.
Here's the version of that code adapted to work inside stock Blender 2.77a:
import base64
import zlib
import struct
def img_to_png( …
1
vote
glTF exporter with images
For a while there was a known issue in the original glTF exporter where it wouldn't export "packed" images (ones that exist only in Blender, not on disk, such as resulting from texture painting as you …
0
votes
Accepted
Can we run python script on export button?
There's not a generic "run this script" that can supersede the entire glTF export process from the same export button, but there are "gather" hooks that are likely to be called at various times during … export to look for needed extensions that should be included in the exported file. …
2
votes
How to set up shader materials with main node Principal BSDF
The glTF format has a different material model from Blender, and does not support arbitrary nodes. It uses a principled PBR model powered by textures and uniforms.
For some materials, it's possible t …