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Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

1 vote

I can't look inside of my models

You may need to change from Ortographic to Perspective using Numpad 5 and try zooming in again. Look in the top left of the Viewport: if it says Ortho you won't be able to see the "inside" of objects …
Nicola Sap's user avatar
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12 votes
Accepted

What are these rectangle areas and how do I remove them

It looks like you have enabled the display of Texture spaces for some of the objects in the scene. You can disable it for each object separately by un-checking Texture space under Display from the O …
Nicola Sap's user avatar
  • 12.9k
4 votes

Bunched / Wrapped Cable

The question is tagged modeling and is pretty big, and I'm not going to make a full-blown tutorial (I wouldn't be able, and is off-topic), so I'm focusing on the basics, trying to get to a decent starting … point and ignoring the modeling of details and the shading. …
Nicola Sap's user avatar
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0 votes

How best to render a 3D grid?

m.ardito's answer gives good suggestions about the modeling of the grid itself. … If, as I understand, you're less concerned about its modeling but more about the appearance, you may then want to tweak your camera settings in order to give a better understanding of the grid's shape …
Nicola Sap's user avatar
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1 vote

Modeling a bipyramidal shape

Create the bi-pyramid's base. If the base is going to be a regular polygon, just do: Add > Circle, then look for this menu to change the number of vertices. The menu is obtained using F6 in Blender …
Nicola Sap's user avatar
  • 12.9k
1 vote

Radius of influence?

To activate/deactivate proportional edit in edit mode, use O. Alternatively, use this toggle in the top bar of the 3D viewport
Nicola Sap's user avatar
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3 votes

How do I select parts of my model to independently rotate?

TL;DR Turning your teeth can be somewhat painful, and the results can be ugly! You have been warned! Summary: Go into Edit Mode (Tab). Make your selection somehow (C circle select, for instance). sep …
Nicola Sap's user avatar
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2 votes

Complex Oval Shape

You can use a modifier-based approach. Start from a plane, and use mostly extrude E and transformations (I've worked mostly in Edge select mode, extruding the left,right,back edges and not the front …
Nicola Sap's user avatar
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5 votes
Accepted

Right click context menu

That's the intended behaviour. Right click menu is for special actions based on the type of object you have selected, not for adding new objects. To add an object, ensure you are in Object Mode, then …
Nicola Sap's user avatar
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1 vote

I can't see my faces in object mode in solid mode.

Your screenshot seems to be showing the faces it is supposed to show. Is it possible that, since the 3D viewport lacks unambiguous lighting and depth clues, you are experiencing a perspective reversa …
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0 votes
Accepted

Transormation of object

First, if possible, create a "minimum unit" of your pattern. For example, given these 8 shapes: you can join them together (select, CtrlJ), but then you also have to put the pieces that "leak" int …
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2 votes

Blender 2.8 objects invisible

You seem to be in Local view, where only selected objects are displayed. Hit /, or go to View > Local View > Toggle Local View (in the viewport header) to return to Global.
Nicola Sap's user avatar
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5 votes
Accepted

where is the blender rock generator addon?

You can download the add-on from here: use the "Download > Direct Download" button that will create a .zip file. You will be able to install the add-on from File > User Preferences > Add-ons, using " …
Nicola Sap's user avatar
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2 votes

How do I round the edges of a side?

You can use "Bevel" on selected edges. Select the edges that you want to round, then hit Ctrl+B to bevel them. Scrolling your middle mouse button wheel you can choose the bevel resolution. Bevel …
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3 votes

Commerical usage

Blender is free software and you can freely use it for commercial purposes. Also, the artwork and files you create with Blender remain your own intellectual property. You are only bound to licensing …
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