All Questions
12
questions
2
votes
1
answer
94
views
How can I model a non-continous threaded glass jar (lug finish) I'm having difficulty to do it
How can I model a non-continous threaded glass jar (lug finish)
I'm having difficulty doing it. Is there any way to make it? I already spent so much time searching for the solutions but I can't find ...
0
votes
1
answer
30
views
Issue with automated slicing on triangulated mesh
My goal is to obtain the profile of an triangulated mesh through a cutting plane
I have a script that automatically applies a Solidify modifier (without which it won't work) and then a Boolean ...
1
vote
0
answers
30
views
How to make model trim for animation optimization
When I saw Tintin animation movie behind scenes, I see the models are reduced its poly like the image given below. I want to know what is this process technically called and how can we make the models ...
0
votes
0
answers
23
views
line in the center of the head using facebuilder
Hello. I made this head using an addon called Face Builder.
Is there any way to get rid of this line appearing above my head?
0
votes
1
answer
127
views
Making a chain with changing size
I want to make a chain with an increasing thickness or a increasing size.
Increasing thickness would be better, but a changing size is also okay because it effects also the thickness.
What I have so ...
3
votes
0
answers
2k
views
Bool Tool - overlap threshold (v2.8)
I am using the bool tool really a lot and have been struggeling with that tools in 2.7 for quite some time...
My first impressions of 2.8 showed no real difference in the boolean modifier - the ...
0
votes
0
answers
45
views
How would I go about converting layered planes into one consistent model?
I'm trying to create 3D closed and singular meshes using collections of 2D planes showing the outline of the shape at that coordinate. I.e. I'm trying to make a cake and I have the separate layers. I ...
4
votes
1
answer
2k
views
Create Seamlessly Looping Animated Displacements
How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump.
The ...
13
votes
3
answers
3k
views
2D solidify. Is it possible?
Is there a way to make some "2D solidify" from edges to faces. (It's about creating roads from GIS data). I've tried Skin modifier, converting to curves with depth and back to mesh, but all the ...
1
vote
1
answer
316
views
Is it possible to mass enable adaptive subdivision checkbox?
i would like to assign adaptive subdivision to many meshes. Doing it by hand will take a'lot of time.
It seems transfer modifier does not transfer adaptive settings for now. Maybe it is because the ...
2
votes
1
answer
2k
views
How to split mesh into several smaller ones with respecting UV map?
I am trying to split my low poly terain mesh and UVs into smaller pieces.
My mesh liiks like this:
image 1 http://c2n.me/3AHCXzB.png
I am looking for automated way to split it in several parts like ...
4
votes
1
answer
2k
views
Is it possible to make the remesh modifier block size constant?
I am interested in using the Remesh modifier for stylized modelling, however there is a major flaw in the fact that the Remesh Modifier appears to only take vertices and face area etc. into account ...