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2 votes
1 answer
94 views

How can I model a non-continous threaded glass jar (lug finish) I'm having difficulty to do it

How can I model a non-continous threaded glass jar (lug finish) I'm having difficulty doing it. Is there any way to make it? I already spent so much time searching for the solutions but I can't find ...
ReyCreateArts's user avatar
0 votes
1 answer
30 views

Issue with automated slicing on triangulated mesh

My goal is to obtain the profile of an triangulated mesh through a cutting plane I have a script that automatically applies a Solidify modifier (without which it won't work) and then a Boolean ...
MagicBubble's user avatar
1 vote
0 answers
30 views

How to make model trim for animation optimization

When I saw Tintin animation movie behind scenes, I see the models are reduced its poly like the image given below. I want to know what is this process technically called and how can we make the models ...
Harikrishnan G's user avatar
0 votes
0 answers
23 views

line in the center of the head using facebuilder

Hello. I made this head using an addon called Face Builder. Is there any way to get rid of this line appearing above my head?
stone harris's user avatar
0 votes
1 answer
127 views

Making a chain with changing size

I want to make a chain with an increasing thickness or a increasing size. Increasing thickness would be better, but a changing size is also okay because it effects also the thickness. What I have so ...
M. Matz's user avatar
  • 465
3 votes
0 answers
2k views

Bool Tool - overlap threshold (v2.8)

I am using the bool tool really a lot and have been struggeling with that tools in 2.7 for quite some time... My first impressions of 2.8 showed no real difference in the boolean modifier - the ...
Stefan Möller's user avatar
0 votes
0 answers
45 views

How would I go about converting layered planes into one consistent model?

I'm trying to create 3D closed and singular meshes using collections of 2D planes showing the outline of the shape at that coordinate. I.e. I'm trying to make a cake and I have the separate layers. I ...
wazzx's user avatar
  • 1
4 votes
1 answer
2k views

Create Seamlessly Looping Animated Displacements

How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump. The ...
Linguini's user avatar
  • 927
13 votes
3 answers
3k views

2D solidify. Is it possible?

Is there a way to make some "2D solidify" from edges to faces. (It's about creating roads from GIS data). I've tried Skin modifier, converting to curves with depth and back to mesh, but all the ...
Mechanic's user avatar
  • 962
1 vote
1 answer
316 views

Is it possible to mass enable adaptive subdivision checkbox?

i would like to assign adaptive subdivision to many meshes. Doing it by hand will take a'lot of time. It seems transfer modifier does not transfer adaptive settings for now. Maybe it is because the ...
Ivan Kartofanov's user avatar
2 votes
1 answer
2k views

How to split mesh into several smaller ones with respecting UV map?

I am trying to split my low poly terain mesh and UVs into smaller pieces. My mesh liiks like this: image 1 http://c2n.me/3AHCXzB.png I am looking for automated way to split it in several parts like ...
user3016214's user avatar
4 votes
1 answer
2k views

Is it possible to make the remesh modifier block size constant?

I am interested in using the Remesh modifier for stylized modelling, however there is a major flaw in the fact that the Remesh Modifier appears to only take vertices and face area etc. into account ...
J Sargent's user avatar
  • 19.3k