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1 vote
0 answers
30 views

How to make model trim for animation optimization

When I saw Tintin animation movie behind scenes, I see the models are reduced its poly like the image given below. I want to know what is this process technically called and how can we make the models ...
Harikrishnan G's user avatar
0 votes
1 answer
213 views

Delete armature and bake animation / boolean

I have an object parented to an armature that is animated with a series of movements. I need to perform some boolean operations to this object in different frames of the animation, but if I just add a ...
Juan Francisco González's user avatar
0 votes
0 answers
191 views

Create this procedural animation with a script?

Ok, Im making trees using the skin modifier, which has the option to automatically make armatures along the curve when done extruding. (each of the lines turns into a bone) I want to animate these ...
blue's user avatar
  • 1,287
4 votes
1 answer
2k views

Create Seamlessly Looping Animated Displacements

How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump. The ...
Linguini's user avatar
  • 927
3 votes
0 answers
42 views

How to Create Posed Duplicates? [duplicate]

I have a rigged and animated mesh that I want to apply the pose of - for each frame. The desired result is an array-like row of slightly different meshes: The left-most snake is the original rigged ...
Mentalist's user avatar
  • 19.3k
2 votes
2 answers
897 views

Is it possible to drive other properties in realtime with a single float or int property button without using drivers?

Say I want yo have a float property in the 3DView Toolbar (T), and make it update in realtime several properties in the selected object without using drivers. For example, the "scale" of an object, ...
Chaos's user avatar
  • 622
1 vote
1 answer
993 views

Animate a Bezier curve deforming a mesh, without the mesh awkwardly rotating

I've successfully set up a mesh that's deformed by an animated Bezier curve, with the help of the Animation: AnimAll utility, with one caveat: the mesh rotates inelegantly about the curve as it ...
Philip Guin's user avatar