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Can you Apply a Mask (hide) to a Model Based on the Camera's Field of View?

I need to render a model in pieces. That is, I need to split the model up so I can render it equally N number of times. However I need to capture every vertex in the process (or close too it). It ...
junfanbl's user avatar
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2 votes
1 answer
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Render points only if visible from another camera

I am trying to find a way to render only parts of the objects and scene that are visible from another camera. As an example, imagine I have two cameras pointing towards an object, the second making, ...
Jonathan Chemla's user avatar