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2
questions
0
votes
1
answer
186
views
Can you Apply a Mask (hide) to a Model Based on the Camera's Field of View?
I need to render a model in pieces. That is, I need to split the model up so I can render it equally N number of times. However I need to capture every vertex in the process (or close too it). It ...
2
votes
1
answer
1k
views
Render points only if visible from another camera
I am trying to find a way to render only parts of the objects and scene that are visible from another camera. As an example, imagine I have two cameras pointing towards an object, the second making, ...