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1 vote
0 answers
25 views

Undo (CRTL+Z) will always Switch me to edit mode!

I'm using Blender 4.0 and Blender 4.1. If I'm moving something in object mode, or posing for an animation in pose mode; If I press undo (Ctrl + Z) The program will switch to Edit Mode and not revert ...
crazzclub's user avatar
0 votes
1 answer
48 views

Pie menu shortkey (Object-Edit-Pose modes) wont working

Normally, I use Ctrl+Tab to bring up the pie menu to switch modes. Recently I upgraded to Blender 4.0.1 and this keyboard shortcut stopped working. How can I get it working again?
Rednar's user avatar
  • 3
4 votes
1 answer
83 views

How do edit/pose/object positions relate to another?

This is confusing me a lot. One object can have different positions in Edit, Object and Pose mode. Alt+G resets the object's position to what? The object's origin? Then how come sometimes the result ...
reign's user avatar
  • 319
0 votes
1 answer
90 views

Can't enter edit mode when I have multiple armatures

I've added 2 armatures. Yet when I try to edit one of them it kicks me out of Edit mode and back to Object mode. Same happens when I try to enter Pose mode. I have this problem when there's multiple ...
BeeAPotato's user avatar
1 vote
2 answers
330 views

Object distorted in object and pose mode but looks fine in edit mode

I've already reset the transforms with alt+s alt+r and alt+g in pose/object mode, there is only the armature modifier. I've tried adding some extra loops around the middle of his stomach but he still ...
Justin Kirk's user avatar
1 vote
1 answer
353 views

Undo going too many steps in Blender 3.4

I have been having a problem recently where my Ctrl + Z undo has been going too far. Often I will hit undo once and blender will delete roughly an hour of work. It deletes objects, materials, ...
Nathan Evans's user avatar
0 votes
1 answer
997 views

Render not showing active changes in movement of object I've tried almost everything

Basically I finished everything in the scene but the final posing and rigs won't show up in the render. The specific problem is the hand, it keeps going behind the phone after I move it and adjust is ...
Rya's user avatar
  • 1
-1 votes
2 answers
158 views

Refresh object mode from edit mode

How I can solve this problem? The mesh looks fine in Edit Mode and when the rig is in Rest Position: But when the rig is in Pose Position the right hand has bad deformation even if the model is still ...
Nervm's user avatar
  • 11
0 votes
1 answer
664 views

How to set up rig so it automatically switches between object mode and pose mode?

The title pretty much says it all, I remember on one .blend file I tried, it was set so that depending on what rig/object you clicked, it would switch accordingly. How would you do this? Example: ....
TobyCat's user avatar
2 votes
1 answer
2k views

Are there faster ways to switch pose modes? Am I missing something?

Here's the problem I'm having with weight painting; Typical operation: Object mode Select rig Select edit Select multiple bones Object mode Select mesh Select weight paint mode Use a function, like ...
Kiiryu's user avatar
  • 71
0 votes
1 answer
1k views

toggle Object Mode <-> Pose Mode by script code

I want to toggle Object Mode to Pose Mode by script code, because I usually run blender in Object Mode but sometimes I need to add some keyframes while I run blender. that is why I want to toggle ...
DeerWorld's user avatar
0 votes
1 answer
564 views

Realtime auto keying framing on the timeline don't work as expected on blender 2.81

Hello blender masters. I'm trying to track and save on the timeline the facial movements of a character using OPEN CV and two custom python scripts that I found here : https://www.youtube.com/watch?...
Marietto's user avatar
  • 1,377
0 votes
0 answers
104 views

What are the human bone rotation limits for fingers?

Pose tool to aid in teaching animation using a non-traditional technique. Also to be used to speed up animations and walk cycles. I'm not blessed with wealth to give but I offer the gift of knowledge. ...
Noizirom's user avatar
0 votes
1 answer
265 views

3D character not aligned to the world origin after deleting keyframes added by a BVH file and resetting the pose

I would like to know why,even if I have removed all the keyframes added by a BVH file AND after resetting the pose with ALT + R ; ALT + S ; ALT + G,in object mode and in pose mode the 3d character is ...
Marietto's user avatar
  • 1,377
1 vote
1 answer
2k views

Bones move out of mesh when changing from Edit mode to Object mode

I imported a mesh to play around with it and I tried to animate it so it put bones in it. When I am in editor mode everything looks right but when I change the mode the bones of the torso are moving ...
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