All Questions
8
questions
0
votes
1
answer
63
views
Minimal object add-on UI with sub-meshes and Redo
I finally have this working UI, after exploring many rabbit-holes, so wanted to share it in the hope of improving its performance.
Follow-up to this question.
The key goal is to preserve the 'redo' ...
3
votes
1
answer
73
views
Outliner: Is there a way to select objects by data type within a Collection?
Is there a way to quickly select all objects of a given type within a specific Collection?
Right-clicking on a Collection in the Outliner brings up this menu:
↑ There is an option to "Select ...
0
votes
1
answer
161
views
How to make custom hotkeys? [duplicate]
Is there a way to make a custom hotkey for specific functions?
Like to solve my problem here:
I’m working on a piece, its a replica and I have many references setup in some collections and I need to ...
1
vote
0
answers
143
views
Draw axis guid line via Python in Blender
I write a little addon that reset location by a single axis (X, Y or Z).
I want to add the possibility to view axis guide line in 3d viewport when you select one. Like you have in transformations(move,...
0
votes
0
answers
180
views
Is it possible, with Python, to select an object by its scene graph path alone?
So I've been a programmer for a long time, and a modeler for a while now, and I've just gotten started on using Python in Blender. One thing bugs me about the interface and I'm hoping I'm just ...
10
votes
4
answers
17k
views
How to hide a certain object in blender 2.8?
hide_viewport seems to be the old hide option but how to toggle the "eye icon" like in prior versions?
The 'visibility property'...
1
vote
1
answer
965
views
AddObjectHelper, PointerProperty and Draw Method
I am writing an Add Mesh Operator by sub-classing the bpy.types.Operator and bpy_extras.object_utils.AddObjectHelper. As my ...
5
votes
1
answer
2k
views
How to make my prop search show the objects in my scene?
I have a simple object selector using a prop search. At the moment it runs but doesn't show any of the objects in my scene. This is what it looks like:
How can I get that to show all of my objects?
...