All Questions
7
questions
0
votes
0
answers
20
views
bpy.ops.group.create(name='Leaves') does not create the group named "Leaves"
I am trying to use an old script to generate random trees.
The Blender version is 2.79b and the whole script can be seen here:
https://github.com/tduboudi/IAMPS2019-Procedural-Fruit-Tree-Rendering-...
0
votes
1
answer
1k
views
What is a python command to create a node group or shader node tree from the nodes in the currently active material?
Essentially what I am trying to do is create a script that can make nodes into groups or shader node trees (unsure exactly what the difference is) based on which nodes are told to be selected at the ...
0
votes
1
answer
887
views
Scripting: How to correctly group objects
How can I correctly group multiple objects and have them behave as a unit. I tried the following
...
2
votes
1
answer
516
views
How do I name a selected group via python script?
I was wondering if anyone knows a simple python command that allows me to rename the selected group. I am working on a script that requires a renaming mid operator. I found one to rename the selected ...
0
votes
0
answers
49
views
Get list of objects from an instanced group that was made real
I am making a script that makes a Group Instance of an existing group of objects, makes it real, and then adds the objects to a new group. Making the instance, making it real, and adding a selection ...
1
vote
1
answer
530
views
Can object index be used as driver variable?
Is there any way to assign an order to multiple objects such that the index of each object can be used as a driving variable?
0
votes
0
answers
46
views
How to Automatically Get Weights from Parented Object to Vertex Groups?
Is there a Script that makes vertex groups and then rigs the object that you selected to it?
I know about the Automatic Weights, But it doesn't work the Right way I needed too.